use Dialog
This commit is contained in:
@@ -10,7 +10,7 @@
|
||||
#include "RageFile.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "LuaHelpers.h"
|
||||
#include "arch/ArchHooks/ArchHooks.h"
|
||||
#include "arch/Dialog/Dialog.h"
|
||||
|
||||
const int MAX_LAYERS = 1000;
|
||||
|
||||
@@ -133,7 +133,7 @@ void BGAnimation::LoadFromAniDir( CString sAniDir )
|
||||
|
||||
#define REQUIRED_GET_VALUE( szName, valueOut ) \
|
||||
if( !ini.GetValue( "Scroller", szName, valueOut ) ) \
|
||||
HOOKS->MessageBoxOK( ssprintf("File '%s' is missing the value Scroller::%s", sPathToIni.c_str(), szName) );
|
||||
Dialog::OK( ssprintf("File '%s' is missing the value Scroller::%s", sPathToIni.c_str(), szName) );
|
||||
|
||||
float fSecondsPerItem = 1;
|
||||
int iNumItemsToDraw = 7;
|
||||
|
||||
Reference in New Issue
Block a user