fix m_size
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@@ -198,8 +198,8 @@ void Sprite::LoadFromNode( const XNode* pNode )
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if( !aStates.empty() )
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{
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m_States = aStates;
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Sprite::m_size.x = aStates[0].rect.GetWidth() * m_pTexture->GetSourceFrameWidth();
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Sprite::m_size.y = aStates[0].rect.GetHeight() * m_pTexture->GetSourceFrameHeight();
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Sprite::m_size.x = aStates[0].rect.GetWidth() / m_pTexture->GetSourceToTexCoordsRatioX();
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Sprite::m_size.y = aStates[0].rect.GetHeight() / m_pTexture->GetSourceToTexCoordsRatioY();
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}
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}
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