fix m_size

This commit is contained in:
Glenn Maynard
2007-02-08 21:36:38 +00:00
parent 71b70c4cba
commit 2116064921
+2 -2
View File
@@ -198,8 +198,8 @@ void Sprite::LoadFromNode( const XNode* pNode )
if( !aStates.empty() )
{
m_States = aStates;
Sprite::m_size.x = aStates[0].rect.GetWidth() * m_pTexture->GetSourceFrameWidth();
Sprite::m_size.y = aStates[0].rect.GetHeight() * m_pTexture->GetSourceFrameHeight();
Sprite::m_size.x = aStates[0].rect.GetWidth() / m_pTexture->GetSourceToTexCoordsRatioX();
Sprite::m_size.y = aStates[0].rect.GetHeight() / m_pTexture->GetSourceToTexCoordsRatioY();
}
}