Remove clamp macro
Doesn't really need to exist since all it's doing is inlining std::clamp.
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+2
-2
@@ -570,7 +570,7 @@ void Model::PlayAnimation( const RString &sAniName, float fPlayRate )
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void Model::SetPosition( float fSeconds )
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{
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m_fCurFrame = FRAMES_PER_SECOND * fSeconds;
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m_fCurFrame = clamp( m_fCurFrame, (float) 0, (float) m_pCurAnimation->nTotalFrames );
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m_fCurFrame = std::clamp( m_fCurFrame, (float) 0, (float) m_pCurAnimation->nTotalFrames );
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}
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void Model::AdvanceFrame( float fDeltaTime )
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@@ -596,7 +596,7 @@ void Model::AdvanceFrame( float fDeltaTime )
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else if( m_bLoop )
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wrap( m_fCurFrame, (float) m_pCurAnimation->nTotalFrames );
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else
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m_fCurFrame = clamp( m_fCurFrame, (float) 0, (float) m_pCurAnimation->nTotalFrames );
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m_fCurFrame = std::clamp( m_fCurFrame, (float) 0, (float) m_pCurAnimation->nTotalFrames );
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}
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SetBones( m_pCurAnimation, m_fCurFrame, m_vpBones );
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