Remove clamp macro

Doesn't really need to exist since  all it's doing is inlining std::clamp.
This commit is contained in:
sukibaby
2024-09-03 04:52:20 -07:00
committed by teejusb
parent 51dbbeac1c
commit 21088502b9
36 changed files with 61 additions and 64 deletions
+1 -1
View File
@@ -1124,7 +1124,7 @@ float ArrowGetPercentVisible(float fYPosWithoutReverse, int iCol, float fYOffset
* fAppearances[PlayerOptions::APPEARANCE_RANDOMVANISH];
}
return clamp(1 + fVisibleAdjust, 0.0f, 1.0f);
return std::clamp(1 + fVisibleAdjust, 0.0f, 1.0f);
}
float ArrowEffects::GetAlpha( const PlayerState* pPlayerState, int iCol, float fYOffset, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar)