Updated hold head and tail to scale appropriately for TECHNO_VERSUS_8

This commit is contained in:
Geoff Benson
2004-06-17 21:42:00 +00:00
parent a7fa38ebc1
commit 2102a978b6
+4
View File
@@ -665,6 +665,8 @@ void NoteDisplay::DrawHoldTail( const HoldNote& hn, bool bIsBeingHeld, float fYT
// //
Actor* pSprTail = GetHoldTailActor( hn.GetStartBeat(), bIsBeingHeld ); Actor* pSprTail = GetHoldTailActor( hn.GetStartBeat(), bIsBeingHeld );
pSprTail->SetZoom( ArrowGetZoom( m_PlayerNumber ) );
const float fY = fYTail; const float fY = fYTail;
const float fYOffset = ArrowGetYOffsetFromYPos( m_PlayerNumber, iCol, fY, m_fYReverseOffsetPixels ); const float fYOffset = ArrowGetYOffsetFromYPos( m_PlayerNumber, iCol, fY, m_fYReverseOffsetPixels );
const float fX = ArrowGetXPos( m_PlayerNumber, iCol, fYOffset ); const float fX = ArrowGetXPos( m_PlayerNumber, iCol, fYOffset );
@@ -715,6 +717,8 @@ void NoteDisplay::DrawHoldHead( const HoldNote& hn, bool bIsBeingHeld, float fYH
// //
Actor* pActor = GetHoldHeadActor( hn.GetStartBeat(), bIsBeingHeld ); Actor* pActor = GetHoldHeadActor( hn.GetStartBeat(), bIsBeingHeld );
pActor->SetZoom( ArrowGetZoom( m_PlayerNumber ) );
// draw with normal Sprite // draw with normal Sprite
const float fY = fYHead; const float fY = fYHead;
const float fYOffset = ArrowGetYOffsetFromYPos( m_PlayerNumber, iCol, fY, m_fYReverseOffsetPixels ); const float fYOffset = ArrowGetYOffsetFromYPos( m_PlayerNumber, iCol, fY, m_fYReverseOffsetPixels );