Updated hold head and tail to scale appropriately for TECHNO_VERSUS_8
This commit is contained in:
@@ -665,6 +665,8 @@ void NoteDisplay::DrawHoldTail( const HoldNote& hn, bool bIsBeingHeld, float fYT
|
|||||||
//
|
//
|
||||||
Actor* pSprTail = GetHoldTailActor( hn.GetStartBeat(), bIsBeingHeld );
|
Actor* pSprTail = GetHoldTailActor( hn.GetStartBeat(), bIsBeingHeld );
|
||||||
|
|
||||||
|
pSprTail->SetZoom( ArrowGetZoom( m_PlayerNumber ) );
|
||||||
|
|
||||||
const float fY = fYTail;
|
const float fY = fYTail;
|
||||||
const float fYOffset = ArrowGetYOffsetFromYPos( m_PlayerNumber, iCol, fY, m_fYReverseOffsetPixels );
|
const float fYOffset = ArrowGetYOffsetFromYPos( m_PlayerNumber, iCol, fY, m_fYReverseOffsetPixels );
|
||||||
const float fX = ArrowGetXPos( m_PlayerNumber, iCol, fYOffset );
|
const float fX = ArrowGetXPos( m_PlayerNumber, iCol, fYOffset );
|
||||||
@@ -715,6 +717,8 @@ void NoteDisplay::DrawHoldHead( const HoldNote& hn, bool bIsBeingHeld, float fYH
|
|||||||
//
|
//
|
||||||
Actor* pActor = GetHoldHeadActor( hn.GetStartBeat(), bIsBeingHeld );
|
Actor* pActor = GetHoldHeadActor( hn.GetStartBeat(), bIsBeingHeld );
|
||||||
|
|
||||||
|
pActor->SetZoom( ArrowGetZoom( m_PlayerNumber ) );
|
||||||
|
|
||||||
// draw with normal Sprite
|
// draw with normal Sprite
|
||||||
const float fY = fYHead;
|
const float fY = fYHead;
|
||||||
const float fYOffset = ArrowGetYOffsetFromYPos( m_PlayerNumber, iCol, fY, m_fYReverseOffsetPixels );
|
const float fYOffset = ArrowGetYOffsetFromYPos( m_PlayerNumber, iCol, fY, m_fYReverseOffsetPixels );
|
||||||
|
|||||||
Reference in New Issue
Block a user