Updated hold head and tail to scale appropriately for TECHNO_VERSUS_8
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@@ -665,6 +665,8 @@ void NoteDisplay::DrawHoldTail( const HoldNote& hn, bool bIsBeingHeld, float fYT
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//
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Actor* pSprTail = GetHoldTailActor( hn.GetStartBeat(), bIsBeingHeld );
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pSprTail->SetZoom( ArrowGetZoom( m_PlayerNumber ) );
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const float fY = fYTail;
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const float fYOffset = ArrowGetYOffsetFromYPos( m_PlayerNumber, iCol, fY, m_fYReverseOffsetPixels );
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const float fX = ArrowGetXPos( m_PlayerNumber, iCol, fYOffset );
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@@ -715,6 +717,8 @@ void NoteDisplay::DrawHoldHead( const HoldNote& hn, bool bIsBeingHeld, float fYH
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//
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Actor* pActor = GetHoldHeadActor( hn.GetStartBeat(), bIsBeingHeld );
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pActor->SetZoom( ArrowGetZoom( m_PlayerNumber ) );
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// draw with normal Sprite
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const float fY = fYHead;
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const float fYOffset = ArrowGetYOffsetFromYPos( m_PlayerNumber, iCol, fY, m_fYReverseOffsetPixels );
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