Cat is back in the bag. Revert commits.

A-mods need to be tested more.

...and this is what happens when you forget to
stash changes before a merge. Lesson learned.
This commit is contained in:
Jason Felds
2013-04-19 21:49:55 -04:00
parent 459ffe027f
commit 20d94d4b7e
7 changed files with 7 additions and 178 deletions
+1 -3
View File
@@ -22,7 +22,6 @@ public:
PlayerOptions(): m_bSetScrollSpeed(false),
m_fTimeSpacing(0), m_SpeedfTimeSpacing(1.0f),
m_fMaxScrollBPM(0), m_SpeedfMaxScrollBPM(1.0f),
m_fAvgScrollBPM(0), m_SpeedfAvgScrollBPM(1.0f),
m_fScrollSpeed(1.0f), m_SpeedfScrollSpeed(1.0f),
m_fScrollBPM(200), m_SpeedfScrollBPM(1.0f),
m_fDark(0), m_SpeedfDark(1.0f),
@@ -159,9 +158,8 @@ public:
/* All floats have a corresponding speed setting, which determines how fast
* PlayerOptions::Approach approaches. */
bool m_bSetScrollSpeed; // true if the scroll speed was set by FromString
float m_fTimeSpacing, m_SpeedfTimeSpacing; // instead of Beat spacing (CMods, mMods, aMods)
float m_fTimeSpacing, m_SpeedfTimeSpacing; // instead of Beat spacing (CMods, mMods)
float m_fMaxScrollBPM, m_SpeedfMaxScrollBPM;
float m_fAvgScrollBPM, m_SpeedfAvgScrollBPM;
float m_fScrollSpeed, m_SpeedfScrollSpeed; // used if !m_bTimeSpacing (xMods)
float m_fScrollBPM, m_SpeedfScrollBPM; // used if m_bTimeSpacing (CMod)
float m_fAccels[NUM_ACCELS], m_SpeedfAccels[NUM_ACCELS];