Cat is back in the bag. Revert commits.
A-mods need to be tested more. ...and this is what happens when you forget to stash changes before a merge. Lesson learned.
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@@ -22,7 +22,6 @@ public:
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PlayerOptions(): m_bSetScrollSpeed(false),
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m_fTimeSpacing(0), m_SpeedfTimeSpacing(1.0f),
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m_fMaxScrollBPM(0), m_SpeedfMaxScrollBPM(1.0f),
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m_fAvgScrollBPM(0), m_SpeedfAvgScrollBPM(1.0f),
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m_fScrollSpeed(1.0f), m_SpeedfScrollSpeed(1.0f),
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m_fScrollBPM(200), m_SpeedfScrollBPM(1.0f),
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m_fDark(0), m_SpeedfDark(1.0f),
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@@ -159,9 +158,8 @@ public:
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/* All floats have a corresponding speed setting, which determines how fast
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* PlayerOptions::Approach approaches. */
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bool m_bSetScrollSpeed; // true if the scroll speed was set by FromString
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float m_fTimeSpacing, m_SpeedfTimeSpacing; // instead of Beat spacing (CMods, mMods, aMods)
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float m_fTimeSpacing, m_SpeedfTimeSpacing; // instead of Beat spacing (CMods, mMods)
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float m_fMaxScrollBPM, m_SpeedfMaxScrollBPM;
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float m_fAvgScrollBPM, m_SpeedfAvgScrollBPM;
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float m_fScrollSpeed, m_SpeedfScrollSpeed; // used if !m_bTimeSpacing (xMods)
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float m_fScrollBPM, m_SpeedfScrollBPM; // used if m_bTimeSpacing (CMod)
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float m_fAccels[NUM_ACCELS], m_SpeedfAccels[NUM_ACCELS];
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