diff --git a/Docs/KnownIssues.txt b/Docs/KnownIssues.txt index e7f80072dd..ba2947626b 100644 --- a/Docs/KnownIssues.txt +++ b/Docs/KnownIssues.txt @@ -1,67 +1,63 @@ -The following is a list of known issues with StepMania 5. - -* Hidden, Sudden, Stealth, and RandomVanish do not work with multi-layered - NoteSkins. Random Vanish, in particular, has caused crashes. - * In a more technical and general sense, diffuse commands do not - work properly with ActorFrames. - * This is most evident with the default dance mode noteskin. - -* The course editor is not working. (It could stand to be rewritten.) - -* The scoring system needs to be made global for the game instead - of tying it to the theme. The current arrangement causes multiple problems - (themes not supporting scoring unless they explicitly add it to gameplay - decorations, the last note not being scored, and so on). - -* The C and V keys in the editor (related to attacks) still has - work to go. Crashes should hopefully be minimal if not otherwise - nonexistant. - -* Attacks involving noteskins do not work. They may never work again unless - some internal coding issues are figured out. - -* Routine mode (dance or pump) isn't perfect yet. - * Attempting to use the Jukebox to show Routine steps will lead to an infinite - loop that is not escapable short of killing the program. - * Attempting to select routine mode in the Practice menu causes a crash. - -* The attempted unlock code written around Previews 2-4 (?) does not seem to - work at this time. Assistance may be needed here. - -* Hold/Roll heads seem to be draw under preceding taps when they - shouldn't be all the time. - -* C-Mods have not been fully tested with all of the new segments yet. - Warp segments are ignored when C-Mods are used. - -* Split Timing needs adjustments with only one chart in place. - * Either that, or all tags must be allowable in song timing. - -* Language detection fails for Czech and possibly other things on OS X - (non-fatally, now) - -* Japanese font maps are too large and get resized on load to something - manageable. They should be cut into thirds vertically. - * This makes debug builds in particular load very slowly, and reduces quality. - -* The editor sometimes keeps playing music and won't scroll. - -* FFMPEG ruins our lives. I suspect init problems for Linux, since it - works perfectly fine seemingly at random. Unsure for other platforms. - * is this still an issue with ffmpeg 0.10? -freem - -* VBR MP3's don't seek correctly in the editor, which botches sync. - -* While ScreenHowToPlay no longer crashes (?), the steps do not show up. - The steps themselves are being read, as the character will still step - to the arrows would be. - -* There is no make install target for linux systems - this is important for - packaging purposes in particular (it would be great to release .debs!) - -* LuaDriver works well, but without threading it has latency issues. - -* Survival courses crash if you set a noteskin in the player options - just before starting the course. - +The following is a list of known issues with StepMania 5. + +* Hidden, Sudden, Stealth, and RandomVanish do not work with multi-layered + NoteSkins. Random Vanish, in particular, has caused crashes. + * In a more technical and general sense, diffuse commands do not + work properly with ActorFrames. + * This is most evident with the default dance mode noteskin. + +* The course editor is not working. (It could stand to be rewritten.) + +* The scoring system needs to be made global for the game instead + of tying it to the theme. The current arrangement causes multiple problems + (themes not supporting scoring unless they explicitly add it to gameplay + decorations, the last note not being scored, and so on). + +* The C and V keys in the editor (related to attacks) still has + work to go. Crashes should hopefully be minimal if not otherwise + nonexistant. + +* Attacks involving noteskins do not work. They may never work again unless + some internal coding issues are figured out. + +* Routine mode (dance or pump) isn't perfect yet. + * Attempting to use the Jukebox to show Routine steps will lead to an infinite + loop that is not escapable short of killing the program. + * Attempting to select routine mode in the Practice menu causes a crash. + +* The attempted unlock code written around Previews 2-4 (?) does not seem to + work at this time. Assistance may be needed here. + +* Hold/Roll heads seem to be draw under preceding taps when they + shouldn't be all the time. + +* C-Mods have not been fully tested with all of the new segments yet. + Warp segments are ignored when C-Mods are used. + +* Split Timing needs adjustments with only one chart in place. + * Either that, or all tags must be allowable in song timing. + +* Language detection fails for Czech and possibly other things on OS X + (non-fatally, now) + +* Japanese font maps are too large and get resized on load to something + manageable. They should be cut into thirds vertically. + * This makes debug builds in particular load very slowly, and reduces quality. + +* The editor sometimes keeps playing music and won't scroll. + +* FFMPEG ruins our lives. I suspect init problems for Linux, since it + works perfectly fine seemingly at random. Unsure for other platforms. + * is this still an issue with ffmpeg 0.10? -freem + +* VBR MP3's don't seek correctly in the editor, which botches sync. + +* There is no make install target for linux systems - this is important for + packaging purposes in particular (it would be great to release .debs!) + +* LuaDriver works well, but without threading it has latency issues. + +* Survival courses crash if you set a noteskin in the player options + just before starting the course. + * On some graphics cards, 3D models may cause crashes. \ No newline at end of file