pass around a PlayerState and PlayerStageStats instead of PlayerNumber and looking things up in GameState

This commit is contained in:
Chris Danford
2005-08-23 20:40:47 +00:00
parent 0cedd92c67
commit 20bb281e18
21 changed files with 81 additions and 60 deletions
+9 -2
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@@ -5,6 +5,8 @@
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
#include "ActorFrame.h" #include "ActorFrame.h"
class PlayerState;
class PlayerStageStats;
class LifeMeter : public ActorFrame class LifeMeter : public ActorFrame
{ {
@@ -12,7 +14,11 @@ public:
LifeMeter() {}; LifeMeter() {};
virtual ~LifeMeter() {}; virtual ~LifeMeter() {};
virtual void Load( PlayerNumber pn ) { m_PlayerNumber = pn; } virtual void Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats )
{
m_pPlayerState = pPlayerState;
m_pPlayerStageStats = pPlayerStageStats;
}
virtual void OnLoadSong() {}; virtual void OnLoadSong() {};
virtual void OnSongEnded() {}; virtual void OnSongEnded() {};
/* Change life after receiving a tap note grade. This *is* called for /* Change life after receiving a tap note grade. This *is* called for
@@ -30,7 +36,8 @@ public:
virtual void ForceFail() = 0; virtual void ForceFail() = 0;
protected: protected:
PlayerNumber m_PlayerNumber; const PlayerState *m_pPlayerState;
PlayerStageStats *m_pPlayerStageStats;
}; };
+11 -9
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@@ -100,15 +100,17 @@ LifeMeterBar::~LifeMeterBar()
SAFE_DELETE( m_pStream ); SAFE_DELETE( m_pStream );
} }
void LifeMeterBar::Load( PlayerNumber pn ) void LifeMeterBar::Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats )
{ {
LifeMeter::Load( pn ); LifeMeter::Load( pPlayerState, pPlayerStageStats );
PlayerNumber pn = pPlayerState->m_PlayerNumber;
// Change life difficulty to really easy if merciful beginner on // Change life difficulty to really easy if merciful beginner on
bool bMercifulBeginnerInEffect = bool bMercifulBeginnerInEffect =
GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR && GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR &&
GAMESTATE->IsPlayerEnabled( pn ) && GAMESTATE->IsPlayerEnabled( pPlayerState ) &&
GAMESTATE->m_pCurSteps[m_PlayerNumber]->GetDifficulty() == DIFFICULTY_BEGINNER && GAMESTATE->m_pCurSteps[pn]->GetDifficulty() == DIFFICULTY_BEGINNER &&
PREFSMAN->m_bMercifulBeginner; PREFSMAN->m_bMercifulBeginner;
if( bMercifulBeginnerInEffect ) if( bMercifulBeginnerInEffect )
{ {
@@ -247,7 +249,7 @@ void LifeMeterBar::ChangeLife( float fDeltaLife )
} }
/* If we've already failed, there's no point in letting them fill up the bar again. */ /* If we've already failed, there's no point in letting them fill up the bar again. */
if( STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailed ) if( m_pPlayerStageStats->bFailed )
fDeltaLife = 0; fDeltaLife = 0;
switch( GAMESTATE->m_SongOptions.m_DrainType ) switch( GAMESTATE->m_SongOptions.m_DrainType )
@@ -277,7 +279,7 @@ void LifeMeterBar::ChangeLife( float fDeltaLife )
AfterLifeChanged(); AfterLifeChanged();
if( m_fLifePercentage <= FAIL_THRESHOLD ) if( m_fLifePercentage <= FAIL_THRESHOLD )
STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier = true; m_pPlayerStageStats->bFailedEarlier = true;
} }
void LifeMeterBar::AfterLifeChanged() void LifeMeterBar::AfterLifeChanged()
@@ -287,9 +289,9 @@ void LifeMeterBar::AfterLifeChanged()
bool LifeMeterBar::IsPastPassmark() const bool LifeMeterBar::IsPastPassmark() const
{ {
if( GAMESTATE->m_pPlayerState[m_PlayerNumber]->m_PlayerOptions.m_fPassmark > 0 ) if( m_pPlayerState->m_PlayerOptions.m_fPassmark > 0 )
{ {
return m_fLifePercentage >= GAMESTATE->m_pPlayerState[m_PlayerNumber]->m_PlayerOptions.m_fPassmark; return m_fLifePercentage >= m_pPlayerState->m_PlayerOptions.m_fPassmark;
} }
else else
{ {
@@ -326,7 +328,7 @@ void LifeMeterBar::Update( float fDeltaTime )
m_pStream->SetPassingAlpha( m_fPassingAlpha ); m_pStream->SetPassingAlpha( m_fPassingAlpha );
m_pStream->SetHotAlpha( m_fHotAlpha ); m_pStream->SetHotAlpha( m_fHotAlpha );
if( m_fLifePercentage < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_PlayerNumber) ) if( m_fLifePercentage < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_pPlayerState) )
m_quadDangerGlow.SetDiffuseAlpha( 1 ); m_quadDangerGlow.SetDiffuseAlpha( 1 );
else else
m_quadDangerGlow.SetDiffuseAlpha( 0 ); m_quadDangerGlow.SetDiffuseAlpha( 0 );
+1 -1
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@@ -14,7 +14,7 @@ public:
LifeMeterBar(); LifeMeterBar();
~LifeMeterBar(); ~LifeMeterBar();
virtual void Load( PlayerNumber pn ); virtual void Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats );
virtual void Update( float fDeltaTime ); virtual void Update( float fDeltaTime );
virtual void DrawPrimitives(); virtual void DrawPrimitives();
+13 -10
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@@ -3,7 +3,7 @@
#include "GameState.h" #include "GameState.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "Steps.h" #include "Steps.h"
#include "StatsManager.h" #include "PlayerState.h"
const float BATTERY_X[NUM_PLAYERS] = { -92, +92 }; const float BATTERY_X[NUM_PLAYERS] = { -92, +92 };
@@ -25,11 +25,11 @@ LifeMeterBattery::LifeMeterBattery()
m_soundLoseLife.Load( THEME->GetPathS("LifeMeterBattery","lose"),true ); m_soundLoseLife.Load( THEME->GetPathS("LifeMeterBattery","lose"),true );
} }
void LifeMeterBattery::Load( PlayerNumber pn ) void LifeMeterBattery::Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats )
{ {
LifeMeter::Load( pn ); LifeMeter::Load( pPlayerState, pPlayerStageStats );
bool bPlayerEnabled = GAMESTATE->IsPlayerEnabled(pn); bool bPlayerEnabled = GAMESTATE->IsPlayerEnabled( pPlayerState );
m_sprFrame.Load( THEME->GetPathG("LifeMeterBattery","frame") ); m_sprFrame.Load( THEME->GetPathG("LifeMeterBattery","frame") );
this->AddChild( &m_sprFrame ); this->AddChild( &m_sprFrame );
@@ -45,6 +45,8 @@ void LifeMeterBattery::Load( PlayerNumber pn )
if( bPlayerEnabled ) if( bPlayerEnabled )
this->AddChild( &m_textNumLives ); this->AddChild( &m_textNumLives );
PlayerNumber pn = pPlayerState->m_PlayerNumber;
m_sprFrame.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f ); m_sprFrame.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f );
m_sprBattery.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f ); m_sprBattery.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f );
m_sprBattery.SetX( BATTERY_X[pn] ); m_sprBattery.SetX( BATTERY_X[pn] );
@@ -53,7 +55,7 @@ void LifeMeterBattery::Load( PlayerNumber pn )
if( bPlayerEnabled ) if( bPlayerEnabled )
{ {
m_Percent.Load( pn, &STATSMAN->m_CurStageStats.m_player[pn], "LifeMeterBattery Percent", true ); m_Percent.Load( pPlayerState, pPlayerStageStats, "LifeMeterBattery Percent", true );
this->AddChild( &m_Percent ); this->AddChild( &m_Percent );
} }
@@ -62,13 +64,14 @@ void LifeMeterBattery::Load( PlayerNumber pn )
void LifeMeterBattery::OnSongEnded() void LifeMeterBattery::OnSongEnded()
{ {
if( STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier ) if( m_pPlayerStageStats->bFailedEarlier )
return; return;
if( m_iLivesLeft < GAMESTATE->m_SongOptions.m_iBatteryLives ) if( m_iLivesLeft < GAMESTATE->m_SongOptions.m_iBatteryLives )
{ {
m_iTrailingLivesLeft = m_iLivesLeft; m_iTrailingLivesLeft = m_iLivesLeft;
m_iLivesLeft += ( GAMESTATE->m_pCurSteps[m_PlayerNumber]->GetMeter()>=8 ? 2 : 1 ); PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
m_iLivesLeft += ( GAMESTATE->m_pCurSteps[pn]->GetMeter()>=8 ? 2 : 1 );
m_iLivesLeft = min( m_iLivesLeft, GAMESTATE->m_SongOptions.m_iBatteryLives ); m_iLivesLeft = min( m_iLivesLeft, GAMESTATE->m_SongOptions.m_iBatteryLives );
m_soundGainLife.Play(); m_soundGainLife.Play();
} }
@@ -79,7 +82,7 @@ void LifeMeterBattery::OnSongEnded()
void LifeMeterBattery::ChangeLife( TapNoteScore score ) void LifeMeterBattery::ChangeLife( TapNoteScore score )
{ {
if( STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier ) if( m_pPlayerStageStats->bFailedEarlier )
return; return;
switch( score ) switch( score )
@@ -107,7 +110,7 @@ void LifeMeterBattery::ChangeLife( TapNoteScore score )
ASSERT(0); ASSERT(0);
} }
if( m_iLivesLeft == 0 ) if( m_iLivesLeft == 0 )
STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier = true; m_pPlayerStageStats->bFailedEarlier = true;
} }
void LifeMeterBattery::ChangeLife( HoldNoteScore score, TapNoteScore tscore ) void LifeMeterBattery::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
@@ -145,7 +148,7 @@ bool LifeMeterBattery::IsHot() const
bool LifeMeterBattery::IsFailing() const bool LifeMeterBattery::IsFailing() const
{ {
return STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier; return m_pPlayerStageStats->bFailedEarlier;
} }
float LifeMeterBattery::GetLife() const float LifeMeterBattery::GetLife() const
+1 -1
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@@ -15,7 +15,7 @@ class LifeMeterBattery : public LifeMeter
public: public:
LifeMeterBattery(); LifeMeterBattery();
virtual void Load( PlayerNumber pn ); virtual void Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats );
virtual void Update( float fDeltaTime ); virtual void Update( float fDeltaTime );
+12 -12
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@@ -1,13 +1,13 @@
#include "global.h" #include "global.h"
#include "LifeMeterTime.h" #include "LifeMeterTime.h"
#include "GameState.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "Steps.h" #include "Steps.h"
#include "StatsManager.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include "Course.h" #include "Course.h"
#include "PrefsManager.h" #include "PrefsManager.h"
#include "StreamDisplay.h" #include "StreamDisplay.h"
#include "GameState.h"
#include "StatsManager.h"
const float FULL_LIFE_SECONDS = 1.5f*60; const float FULL_LIFE_SECONDS = 1.5f*60;
@@ -24,9 +24,9 @@ LifeMeterTime::LifeMeterTime()
m_fLifeTotalLostSeconds = 0; m_fLifeTotalLostSeconds = 0;
} }
void LifeMeterTime::Load( PlayerNumber pn ) void LifeMeterTime::Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats )
{ {
LifeMeter::Load( pn ); LifeMeter::Load( pPlayerState, pPlayerStageStats );
const CString sType = "LifeMeterTime"; const CString sType = "LifeMeterTime";
@@ -70,7 +70,7 @@ void LifeMeterTime::Load( PlayerNumber pn )
void LifeMeterTime::OnLoadSong() void LifeMeterTime::OnLoadSong()
{ {
if( STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier ) if( m_pPlayerStageStats->bFailedEarlier )
return; return;
Course* pCourse = GAMESTATE->m_pCurCourse; Course* pCourse = GAMESTATE->m_pCurCourse;
@@ -85,7 +85,7 @@ void LifeMeterTime::OnLoadSong()
void LifeMeterTime::ChangeLife( TapNoteScore tns ) void LifeMeterTime::ChangeLife( TapNoteScore tns )
{ {
if( STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier ) if( m_pPlayerStageStats->bFailedEarlier )
return; return;
float fMeterChange = 0; float fMeterChange = 0;
@@ -104,12 +104,12 @@ void LifeMeterTime::ChangeLife( TapNoteScore tns )
m_fLifeTotalLostSeconds -= fMeterChange; m_fLifeTotalLostSeconds -= fMeterChange;
if( GetLifeSeconds() <= 0 ) if( GetLifeSeconds() <= 0 )
STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier = true; m_pPlayerStageStats->bFailedEarlier = true;
} }
void LifeMeterTime::ChangeLife( HoldNoteScore hns, TapNoteScore tns ) void LifeMeterTime::ChangeLife( HoldNoteScore hns, TapNoteScore tns )
{ {
if( STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier ) if( m_pPlayerStageStats->bFailedEarlier )
return; return;
float fMeterChange = 0; float fMeterChange = 0;
@@ -123,7 +123,7 @@ void LifeMeterTime::ChangeLife( HoldNoteScore hns, TapNoteScore tns )
m_fLifeTotalLostSeconds -= fMeterChange; m_fLifeTotalLostSeconds -= fMeterChange;
if( GetLifeSeconds() <= 0 ) if( GetLifeSeconds() <= 0 )
STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier = true; m_pPlayerStageStats->bFailedEarlier = true;
} }
void LifeMeterTime::OnDancePointsChange() void LifeMeterTime::OnDancePointsChange()
@@ -143,7 +143,7 @@ bool LifeMeterTime::IsHot() const
bool LifeMeterTime::IsFailing() const bool LifeMeterTime::IsFailing() const
{ {
return STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].bFailedEarlier; return m_pPlayerStageStats->bFailedEarlier;
} }
void LifeMeterTime::Update( float fDeltaTime ) void LifeMeterTime::Update( float fDeltaTime )
@@ -151,7 +151,7 @@ void LifeMeterTime::Update( float fDeltaTime )
// update current stage stats so ScoreDisplayLifeTime can show the right thing // update current stage stats so ScoreDisplayLifeTime can show the right thing
float fSecs = GetLifeSeconds(); float fSecs = GetLifeSeconds();
fSecs = max( 0, fSecs ); fSecs = max( 0, fSecs );
STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].fLifeRemainingSeconds = fSecs; m_pPlayerStageStats->fLifeRemainingSeconds = fSecs;
LifeMeter::Update( fDeltaTime ); LifeMeter::Update( fDeltaTime );
@@ -160,7 +160,7 @@ void LifeMeterTime::Update( float fDeltaTime )
m_pStream->SetPassingAlpha( 0 ); m_pStream->SetPassingAlpha( 0 );
m_pStream->SetHotAlpha( 0 ); m_pStream->SetHotAlpha( 0 );
if( m_pStream->GetTrailingLifePercent() < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_PlayerNumber) ) if( m_pStream->GetTrailingLifePercent() < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_pPlayerState) )
m_quadDangerGlow.SetDiffuseAlpha( 1 ); m_quadDangerGlow.SetDiffuseAlpha( 1 );
else else
m_quadDangerGlow.SetDiffuseAlpha( 0 ); m_quadDangerGlow.SetDiffuseAlpha( 0 );
+1 -1
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@@ -18,7 +18,7 @@ class LifeMeterTime : public LifeMeter
public: public:
LifeMeterTime(); LifeMeterTime();
virtual void Load( PlayerNumber pn ); virtual void Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats );
virtual void Update( float fDeltaTime ); virtual void Update( float fDeltaTime );
+6
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@@ -1,2 +1,8 @@
#include "global.h" #include "global.h"
#include "ScoreDisplay.h" #include "ScoreDisplay.h"
void ScoreDisplay::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
{
m_pPlayerState = pPlayerState;
m_pPlayerStageStats = pPlayerStageStats;
}
+5 -3
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@@ -5,12 +5,13 @@
#include "ActorFrame.h" #include "ActorFrame.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
struct PlayerState; class PlayerState;
class PlayerStageStats;
class ScoreDisplay : public ActorFrame class ScoreDisplay : public ActorFrame
{ {
public: public:
virtual void Init( const PlayerState* pPlayerState ) { m_pPlayerState = pPlayerState; } virtual void Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats );
virtual void SetScore( int iNewScore ) {} virtual void SetScore( int iNewScore ) {}
virtual void OnLoadSong() {}; virtual void OnLoadSong() {};
@@ -23,7 +24,8 @@ public:
virtual void OnJudgment( HoldNoteScore score, TapNoteScore tscore ) {}; virtual void OnJudgment( HoldNoteScore score, TapNoteScore tscore ) {};
protected: protected:
const PlayerState* m_pPlayerState; // needed to look up statistics in GAMESTATE const PlayerState* m_pPlayerState; // needed to look up stats
const PlayerStageStats* m_pPlayerStageStats; // needed to look up stats
}; };
#endif #endif
+2 -2
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@@ -32,9 +32,9 @@ ScoreDisplayBattle::ScoreDisplayBattle()
m_TexturePreload.Load( asIconPaths[j] ); m_TexturePreload.Load( asIconPaths[j] );
} }
void ScoreDisplayBattle::Init( const PlayerState* pPlayerState ) void ScoreDisplayBattle::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
{ {
ScoreDisplay::Init( pPlayerState ); ScoreDisplay::Init( pPlayerState, pPlayerStageStats );
} }
void ScoreDisplayBattle::Update( float fDelta ) void ScoreDisplayBattle::Update( float fDelta )
+1 -1
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@@ -13,7 +13,7 @@ class ScoreDisplayBattle : public ScoreDisplay
{ {
public: public:
ScoreDisplayBattle(); ScoreDisplayBattle();
virtual void Init( const PlayerState* pPlayerState ); virtual void Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats );
virtual void Update( float fDelta ); virtual void Update( float fDelta );
+3 -3
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@@ -18,9 +18,9 @@ ScoreDisplayLifeTime::ScoreDisplayLifeTime()
LOG->Trace( "ScoreDisplayLifeTime::ScoreDisplayLifeTime()" ); LOG->Trace( "ScoreDisplayLifeTime::ScoreDisplayLifeTime()" );
} }
void ScoreDisplayLifeTime::Init( const PlayerState* pPlayerState ) void ScoreDisplayLifeTime::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
{ {
ScoreDisplay::Init( pPlayerState ); ScoreDisplay::Init( pPlayerState, pPlayerStageStats );
const CString sType = "ScoreDisplayLifeTime"; const CString sType = "ScoreDisplayLifeTime";
@@ -65,7 +65,7 @@ void ScoreDisplayLifeTime::Update( float fDelta )
{ {
ScoreDisplay::Update( fDelta ); ScoreDisplay::Update( fDelta );
float fSecs = STATSMAN->m_CurStageStats.m_player[m_pPlayerState->m_PlayerNumber].fLifeRemainingSeconds; float fSecs = m_pPlayerStageStats->fLifeRemainingSeconds;
CString s = SecondsToMSSMsMs(fSecs); CString s = SecondsToMSSMsMs(fSecs);
m_textTimeRemaining.SetText( s ); m_textTimeRemaining.SetText( s );
+1 -1
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@@ -12,7 +12,7 @@ class ScoreDisplayLifeTime : public ScoreDisplay
public: public:
ScoreDisplayLifeTime(); ScoreDisplayLifeTime();
virtual void Init( const PlayerState* pPlayerState ); virtual void Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats );
virtual void Update( float fDelta ); virtual void Update( float fDelta );
+2 -2
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@@ -24,9 +24,9 @@ ScoreDisplayNormal::ScoreDisplayNormal()
this->AddChild( &m_text ); this->AddChild( &m_text );
} }
void ScoreDisplayNormal::Init( const PlayerState* pPlayerState ) void ScoreDisplayNormal::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
{ {
ScoreDisplay::Init( pPlayerState ); ScoreDisplay::Init( pPlayerState, pPlayerStageStats );
// TODO: Remove use of PlayerNumber. // TODO: Remove use of PlayerNumber.
PlayerNumber pn = pPlayerState->m_PlayerNumber; PlayerNumber pn = pPlayerState->m_PlayerNumber;
+1 -1
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@@ -12,7 +12,7 @@ class ScoreDisplayNormal : public ScoreDisplay
public: public:
ScoreDisplayNormal(); ScoreDisplayNormal();
virtual void Init( const PlayerState* pPlayerState ); virtual void Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats );
virtual void SetScore( int iNewScore ); virtual void SetScore( int iNewScore );
virtual void SetText( CString s ) { m_text.SetText(s); } virtual void SetText( CString s ) { m_text.SetText(s); }
+2 -2
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@@ -24,9 +24,9 @@ ScoreDisplayOni::ScoreDisplayOni()
this->AddChild( &m_text ); this->AddChild( &m_text );
} }
void ScoreDisplayOni::Init( const PlayerState* pPlayerState ) void ScoreDisplayOni::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
{ {
ScoreDisplay::Init( pPlayerState ); ScoreDisplay::Init( pPlayerState, pPlayerStageStats );
// TODO: Remove use of PlayerNumber. // TODO: Remove use of PlayerNumber.
PlayerNumber pn = pPlayerState->m_PlayerNumber; PlayerNumber pn = pPlayerState->m_PlayerNumber;
+1 -1
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@@ -12,7 +12,7 @@ class ScoreDisplayOni : public ScoreDisplay
public: public:
ScoreDisplayOni(); ScoreDisplayOni();
virtual void Init( const PlayerState* pPlayerState ); virtual void Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats );
virtual void Update( float fDelta ); virtual void Update( float fDelta );
+5 -3
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@@ -14,11 +14,13 @@ ScoreDisplayPercentage::ScoreDisplayPercentage()
this->AddChild( &m_Percent ); this->AddChild( &m_Percent );
} }
void ScoreDisplayPercentage::Init( const PlayerState* pPlayerState ) void ScoreDisplayPercentage::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
{ {
ScoreDisplay::Init( pPlayerState, pPlayerStageStats );
m_Percent.Load( m_Percent.Load(
pPlayerState->m_PlayerNumber, pPlayerState,
&STATSMAN->m_CurStageStats.m_player[pPlayerState->m_PlayerNumber], pPlayerStageStats,
"ScoreDisplayPercentage Percent", "ScoreDisplayPercentage Percent",
true ); true );
} }
+1 -1
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@@ -11,7 +11,7 @@ class ScoreDisplayPercentage: public ScoreDisplay
{ {
public: public:
ScoreDisplayPercentage(); ScoreDisplayPercentage();
void Init( const PlayerState* pPlayerState ); void Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats );
private: private:
AutoActor m_sprFrame; AutoActor m_sprFrame;
+2 -3
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@@ -4,7 +4,6 @@
#include "RageLog.h" #include "RageLog.h"
#include "PrefsManager.h" #include "PrefsManager.h"
#include "RageLog.h" #include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include "PlayerState.h" #include "PlayerState.h"
@@ -34,9 +33,9 @@ ScoreDisplayRave::ScoreDisplayRave()
this->AddChild( &m_textLevel ); this->AddChild( &m_textLevel );
} }
void ScoreDisplayRave::Init( const PlayerState* pPlayerState ) void ScoreDisplayRave::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
{ {
ScoreDisplay::Init( pPlayerState ); ScoreDisplay::Init( pPlayerState, pPlayerStageStats );
PlayerNumber pn = pPlayerState->m_PlayerNumber; PlayerNumber pn = pPlayerState->m_PlayerNumber;
+1 -1
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@@ -13,7 +13,7 @@ class ScoreDisplayRave : public ScoreDisplay
{ {
public: public:
ScoreDisplayRave(); ScoreDisplayRave();
virtual void Init( const PlayerState* pPlayerState ); virtual void Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats );
virtual void Update( float fDelta ); virtual void Update( float fDelta );