pass around a PlayerState and PlayerStageStats instead of PlayerNumber and looking things up in GameState

This commit is contained in:
Chris Danford
2005-08-23 20:40:47 +00:00
parent 0cedd92c67
commit 20bb281e18
21 changed files with 81 additions and 60 deletions
+2 -3
View File
@@ -4,7 +4,6 @@
#include "RageLog.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "ActorUtil.h"
#include "PlayerState.h"
@@ -34,9 +33,9 @@ ScoreDisplayRave::ScoreDisplayRave()
this->AddChild( &m_textLevel );
}
void ScoreDisplayRave::Init( const PlayerState* pPlayerState )
void ScoreDisplayRave::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
{
ScoreDisplay::Init( pPlayerState );
ScoreDisplay::Init( pPlayerState, pPlayerStageStats );
PlayerNumber pn = pPlayerState->m_PlayerNumber;