pass around a PlayerState and PlayerStageStats instead of PlayerNumber and looking things up in GameState
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@@ -12,7 +12,7 @@ class ScoreDisplayNormal : public ScoreDisplay
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public:
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ScoreDisplayNormal();
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virtual void Init( const PlayerState* pPlayerState );
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virtual void Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats );
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virtual void SetScore( int iNewScore );
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virtual void SetText( CString s ) { m_text.SetText(s); }
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