add IsAnExtraStageAndSelectionLocked. add metircs MinDifficultyForExtra, LockExtraStageSelection

This commit is contained in:
Chris Danford
2008-06-12 04:30:51 +00:00
parent fe65136b7c
commit 20b11d27df
6 changed files with 31 additions and 13 deletions
+2
View File
@@ -4125,6 +4125,8 @@ GradeTierForExtra2="Grade_Tier03"
AllowLateJoin=false
ProfileRecordFeats=true
CategoryRecordFeats=true
MinDifficultyForExtra="Difficulty_Hard"
LockExtraStageSelection=true
[ScreenMiniMenuContext]
Fallback="ScreenMiniMenu"
+2 -2
View File
@@ -142,7 +142,7 @@ void BPMDisplay::SetBPMRange( const DisplayBpms &bpms )
m_fPercentInState = 1;
}
if( GAMESTATE->IsAnExtraStage() )
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
RunCommands( SET_EXTRA_COMMAND );
else if( !AllIdentical )
RunCommands( SET_CHANGING_COMMAND );
@@ -233,7 +233,7 @@ void BPMDisplay::SetFromGameState()
{
if( GAMESTATE->m_pCurSong.Get() )
{
if( GAMESTATE->IsAnExtraStage() )
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
CycleRandomly();
else
SetBpmFromSong( GAMESTATE->m_pCurSong );
+17 -2
View File
@@ -96,6 +96,7 @@ Song* GameState::GetDefaultSong() const
return sid.ToSong();
}
static const ThemeMetric<Difficulty> MIN_DIFFICULTY_FOR_EXTRA ("GameState","MinDifficultyForExtra");
static const ThemeMetric<Grade> GRADE_TIER_FOR_EXTRA_1 ("GameState","GradeTierForExtra1");
static const ThemeMetric<bool> ALLOW_EXTRA_2 ("GameState","AllowExtra2");
static const ThemeMetric<Grade> GRADE_TIER_FOR_EXTRA_2 ("GameState","GradeTierForExtra2");
@@ -949,6 +950,12 @@ bool GameState::IsAnExtraStage() const
return !IsEventMode() && !IsCourseMode() && m_iAwardedExtraStages[m_MasterPlayerNumber] > 0;
}
static ThemeMetric<bool> LOCK_EXTRA_STAGE_SELECTION("GameState","LockExtraStageSelection");
bool GameState::IsAnExtraStageAndSelectionLocked() const
{
return IsAnExtraStage() && LOCK_EXTRA_STAGE_SELECTION;
}
bool GameState::IsExtraStage() const
{
if( m_MasterPlayerNumber == PlayerNumber_Invalid )
@@ -1223,9 +1230,17 @@ bool GameState::HasEarnedExtraStageInternal() const
FOREACH_EnabledPlayer( pn )
{
if( m_pCurSteps[pn]->GetDifficulty() != Difficulty_Hard &&
m_pCurSteps[pn]->GetDifficulty() != Difficulty_Challenge )
Difficulty dc = m_pCurSteps[pn]->GetDifficulty();
switch( dc )
{
case Difficulty_Edit:
continue; /* not hard enough! */
break;
default:
if( dc < MIN_DIFFICULTY_FOR_EXTRA )
continue; /* not hard enough! */
break;
}
if( IsExtraStage() )
{
+1
View File
@@ -145,6 +145,7 @@ public:
int GetSmallestNumStagesLeftForAnyHumanPlayer() const;
bool IsFinalStageForAnyHumanPlayer() const;
bool IsAnExtraStage() const;
bool IsAnExtraStageAndSelectionLocked() const;
bool IsExtraStage() const;
bool IsExtraStage2() const;
Stage GetCurrentStage() const;
+2 -2
View File
@@ -128,7 +128,7 @@ void MusicWheel::BeginScreen()
WheelBase::BeginScreen();
if( GAMESTATE->IsAnExtraStage() )
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
{
m_WheelState = STATE_LOCKED;
SCREENMAN->PlayStartSound();
@@ -566,7 +566,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
arrayWheelItemDatas.push_back( new MusicWheelItemData(TYPE_PORTAL, NULL, "", NULL, RageColor(1,0,0,1), 0) );
}
if( GAMESTATE->IsAnExtraStage() )
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
{
Song* pSong;
Steps* pSteps;
+7 -7
View File
@@ -530,14 +530,14 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
{
if( input.MenuI == m_GameButtonPreviousSong )
{
if( GAMESTATE->IsAnExtraStage() )
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
m_soundLocked.Play();
else
ChangeDifficulty( input.pn, -1 );
}
else if( input.MenuI == m_GameButtonNextSong )
{
if( GAMESTATE->IsAnExtraStage() )
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
m_soundLocked.Play();
else
ChangeDifficulty( input.pn, +1 );
@@ -554,14 +554,14 @@ bool ScreenSelectMusic::DetectCodes( const InputEventPlus &input )
{
if( CodeDetector::EnteredEasierDifficulty(input.GameI.controller) )
{
if( GAMESTATE->IsAnExtraStage() )
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
m_soundLocked.Play();
else
ChangeDifficulty( input.pn, -1 );
}
else if( CodeDetector::EnteredHarderDifficulty(input.GameI.controller) )
{
if( GAMESTATE->IsAnExtraStage() )
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
m_soundLocked.Play();
else
ChangeDifficulty( input.pn, +1 );
@@ -575,12 +575,12 @@ bool ScreenSelectMusic::DetectCodes( const InputEventPlus &input )
}
else if( CodeDetector::EnteredNextSort(input.GameI.controller) )
{
if( GAMESTATE->IsAnExtraStage() )
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
m_soundLocked.Play();
else
m_MusicWheel.NextSort();
}
else if( !GAMESTATE->IsAnExtraStage() && CodeDetector::DetectAndAdjustMusicOptions(input.GameI.controller) )
else if( !GAMESTATE->IsAnExtraStageAndSelectionLocked() && CodeDetector::DetectAndAdjustMusicOptions(input.GameI.controller) )
{
m_soundOptionsChange.Play();
@@ -830,7 +830,7 @@ void ScreenSelectMusic::MenuStart( const InputEventPlus &input )
bIsRepeat = true;
/* Don't complain about repeats if the user didn't get to pick. */
if( GAMESTATE->IsAnExtraStage() )
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
bIsRepeat = false;
if( bIsRepeat )