add IsAnExtraStageAndSelectionLocked. add metircs MinDifficultyForExtra, LockExtraStageSelection

This commit is contained in:
Chris Danford
2008-06-12 04:30:51 +00:00
parent fe65136b7c
commit 20b11d27df
6 changed files with 31 additions and 13 deletions
+17 -2
View File
@@ -96,6 +96,7 @@ Song* GameState::GetDefaultSong() const
return sid.ToSong();
}
static const ThemeMetric<Difficulty> MIN_DIFFICULTY_FOR_EXTRA ("GameState","MinDifficultyForExtra");
static const ThemeMetric<Grade> GRADE_TIER_FOR_EXTRA_1 ("GameState","GradeTierForExtra1");
static const ThemeMetric<bool> ALLOW_EXTRA_2 ("GameState","AllowExtra2");
static const ThemeMetric<Grade> GRADE_TIER_FOR_EXTRA_2 ("GameState","GradeTierForExtra2");
@@ -949,6 +950,12 @@ bool GameState::IsAnExtraStage() const
return !IsEventMode() && !IsCourseMode() && m_iAwardedExtraStages[m_MasterPlayerNumber] > 0;
}
static ThemeMetric<bool> LOCK_EXTRA_STAGE_SELECTION("GameState","LockExtraStageSelection");
bool GameState::IsAnExtraStageAndSelectionLocked() const
{
return IsAnExtraStage() && LOCK_EXTRA_STAGE_SELECTION;
}
bool GameState::IsExtraStage() const
{
if( m_MasterPlayerNumber == PlayerNumber_Invalid )
@@ -1223,9 +1230,17 @@ bool GameState::HasEarnedExtraStageInternal() const
FOREACH_EnabledPlayer( pn )
{
if( m_pCurSteps[pn]->GetDifficulty() != Difficulty_Hard &&
m_pCurSteps[pn]->GetDifficulty() != Difficulty_Challenge )
Difficulty dc = m_pCurSteps[pn]->GetDifficulty();
switch( dc )
{
case Difficulty_Edit:
continue; /* not hard enough! */
break;
default:
if( dc < MIN_DIFFICULTY_FOR_EXTRA )
continue; /* not hard enough! */
break;
}
if( IsExtraStage() )
{