xbox display only supports rgba8
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@@ -233,9 +233,14 @@ struct BannerTexture: public RageTexture
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/* Find a supported texture format. If it happens to match the stored
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* file, we won't have to do any conversion here, and that'll happen often
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* with paletted images. */
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#if !defined(XBOX)
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PixelFormat pf = m_pImage->format->BitsPerPixel == 8? PixelFormat_PAL: PixelFormat_RGB5A1;
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if( !DISPLAY->SupportsTextureFormat(pf) )
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pf = PixelFormat_RGBA4;
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#else
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// xbox display currently supports only rgba8
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PixelFormat pf = PixelFormat_RGBA8;
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#endif
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ASSERT( DISPLAY->SupportsTextureFormat(pf) );
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ASSERT(m_pImage);
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