add SoundEffectControl
This commit is contained in:
@@ -127,6 +127,7 @@ ScoreKeeperNormal.cpp ScoreKeeperNormal.h \
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ScoreKeeperRave.cpp ScoreKeeperRave.h \
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ScoreKeeperRave.cpp ScoreKeeperRave.h \
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Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \
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Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \
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SongOptions.cpp SongOptions.h SongUtil.cpp SongUtil.h StageStats.cpp StageStats.h Steps.cpp Steps.h \
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SongOptions.cpp SongOptions.h SongUtil.cpp SongUtil.h StageStats.cpp StageStats.h Steps.cpp Steps.h \
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SoundEffectControl.cpp SoundEffectControl.h \
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StepsUtil.cpp StepsUtil.h Style.cpp Style.h StyleUtil.cpp StyleUtil.h \
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StepsUtil.cpp StepsUtil.h Style.cpp Style.h StyleUtil.cpp StyleUtil.h \
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SubscriptionManager.h \
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SubscriptionManager.h \
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TimingData.cpp TimingData.h \
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TimingData.cpp TimingData.h \
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@@ -0,0 +1,129 @@
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#include "global.h"
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#include "SoundEffectControl.h"
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#include "RageSoundReader.h"
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#include "InputMapper.h"
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#include "GameState.h"
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#include "NoteData.h"
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#include "PlayerState.h"
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#include "RageSoundReader.h"
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SoundEffectControl::SoundEffectControl()
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{
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m_bLocked = false;
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m_fSample = 0.0f;
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m_fLastLevel = 0.0f;
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m_pPlayerState = NULL;
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m_pNoteData = NULL;
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}
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void SoundEffectControl::Load( const RString &sType, PlayerState *pPlayerState, const NoteData *pNoteData )
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{
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SOUND_PROPERTY.Load( sType, "SoundProperty" );
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LOCK_TO_HOLD.Load( sType, "LockToHold" );
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PROPERTY_MIN.Load( sType, "PropertyMin" );
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PROPERTY_CENTER.Load( sType, "PropertyCenter" );
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PROPERTY_MAX.Load( sType, "PropertyMax" );
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m_pPlayerState = pPlayerState;
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m_pNoteData = pNoteData;
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}
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void SoundEffectControl::SetSoundReader( RageSoundReader *pPlayer )
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{
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m_pSoundReader = pPlayer;
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}
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void SoundEffectControl::Update( float fDeltaTime )
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{
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float fLevel = INPUTMAPPER->GetLevel( GAME_BUTTON_EFFECT_UP, m_pPlayerState->m_PlayerNumber );
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fLevel -= INPUTMAPPER->GetLevel( GAME_BUTTON_EFFECT_DOWN, m_pPlayerState->m_PlayerNumber );
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CLAMP( fLevel, -1.0f, +1.0f );
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if( LOCK_TO_HOLD )
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{
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int iRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
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int iHoldsHeld, iHoldsLetGo;
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HoldsBeingHeld( iRow, iHoldsHeld, iHoldsLetGo );
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/* If no holds are being held, or any have been missed, lock the effect off until
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* the button has been released. */
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if( iHoldsLetGo > 0 || iHoldsHeld == 0 )
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m_bLocked = true;
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/* If the button is released, unlock it when the level crosses or reaches 0. */
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if( m_bLocked )
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{
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if( (fLevel <= 0.0f && m_fLastLevel >= 0.0f) ||
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(fLevel >= 0.0f && m_fLastLevel <= 0.0f) )
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m_bLocked = false;
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}
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}
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m_fLastLevel = fLevel;
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if( m_bLocked )
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fLevel = 0.0f;
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m_fSample = fLevel;
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m_pPlayerState->m_EffectHistory.AddSample( m_fSample, fDeltaTime );
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float fPropertyMin = PROPERTY_MIN;
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float fPropertyCenter = PROPERTY_CENTER;
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float fPropertyMax = PROPERTY_MAX;
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float fCurrent;
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if( m_fSample < 0 )
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fCurrent = SCALE( m_fSample, 0.0f, -1.0f, fPropertyCenter, fPropertyMin );
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else
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fCurrent = SCALE( m_fSample, 0.0f, +1.0f, fPropertyCenter, fPropertyMax );
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if( m_pSoundReader )
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m_pSoundReader->SetProperty( SOUND_PROPERTY, fCurrent );
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}
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/* Return false if any holds have been LetGo. Otherwise, return true if at least
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* one hold is active. */
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void SoundEffectControl::HoldsBeingHeld( int iRow, int &iHoldsHeld, int &iHoldsLetGo ) const
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{
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iHoldsHeld = iHoldsLetGo = 0;
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for( int c=0; c < m_pNoteData->GetNumTracks(); ++c )
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{
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NoteData::TrackMap::const_iterator begin, end;
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m_pNoteData->GetTapNoteRangeInclusive( c, iRow, iRow+1, begin, end );
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if( begin == end )
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continue;
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const TapNote &tn = begin->second;
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if( tn.type != TapNote::hold_head )
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continue;
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if( tn.HoldResult.bActive )
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++iHoldsHeld;
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else if( tn.HoldResult.hns == HNS_LetGo )
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++iHoldsLetGo;
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}
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}
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/*
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* (c) 2006-2007 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,68 @@
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/* SoundEffectControl - Control a sound property through user input. */
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#ifndef SOUND_EFFECT_CONTROL_H
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#define SOUND_EFFECT_CONTROL_H
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#include "ThemeMetric.h"
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class RageSoundReader;
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class PlayerState;
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class NoteData;
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class SoundEffectControl
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{
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public:
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SoundEffectControl();
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void Load( const RString &sType, PlayerState *pPlayerState, const NoteData *pNoteData );
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void SetSoundReader( RageSoundReader *pPlayer );
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void ReleaseSound() { SetSoundReader(NULL); }
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void Update( float fDeltaTime );
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private:
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void HoldsBeingHeld( int iRow, int &iHoldsHeld, int &iHoldsLetGo ) const;
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ThemeMetric<RString> SOUND_PROPERTY;
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ThemeMetric<bool> LOCK_TO_HOLD;
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ThemeMetric<float> PROPERTY_MIN;
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ThemeMetric<float> PROPERTY_CENTER;
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ThemeMetric<float> PROPERTY_MAX;
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PlayerState *m_pPlayerState;
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bool m_bLocked;
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float m_fSample;
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float m_fLastLevel;
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const NoteData *m_pNoteData;
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RageSoundReader *m_pSoundReader;
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};
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#endif
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/*
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* (c) 2006-2007 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -1546,6 +1546,14 @@
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RelativePath="SongUtil.h"
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RelativePath="SongUtil.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\SoundEffectControl.cpp"
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>
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</File>
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<File
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RelativePath=".\SoundEffectControl.h"
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>
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</File>
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<File
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<File
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RelativePath="StageStats.cpp"
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RelativePath="StageStats.cpp"
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>
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>
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