XToString
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@@ -37,6 +37,7 @@ static const char *HorizAlignNames[] = {
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"Center",
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"Center",
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"Right"
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"Right"
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};
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};
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XToString( HorizAlign, NUM_HorizAlign );
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LuaXType( HorizAlign );
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LuaXType( HorizAlign );
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static const char *VertAlignNames[] = {
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static const char *VertAlignNames[] = {
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@@ -44,6 +45,7 @@ static const char *VertAlignNames[] = {
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"Middle",
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"Middle",
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"Bottom"
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"Bottom"
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};
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};
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XToString( VertAlign, NUM_VertAlign );
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LuaXType( VertAlign );
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LuaXType( VertAlign );
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void Actor::SetBGMTime( float fTime, float fBeat )
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void Actor::SetBGMTime( float fTime, float fBeat )
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