cleanup
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@@ -29,13 +29,13 @@ static bool CompareLayerNames( const CString& s1, const CString& s2 )
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return i1 < i2;
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return i1 < i2;
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}
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}
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void BGAnimation::AddLayersFromAniDir( const CString &_sAniDir, const IniFile& ini )
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void BGAnimation::AddLayersFromAniDir( const CString &_sAniDir, const XNode *pNode )
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{
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{
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const CString& sAniDir = _sAniDir;
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const CString& sAniDir = _sAniDir;
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{
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{
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vector<CString> vsLayerNames;
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vector<CString> vsLayerNames;
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FOREACH_CONST_Child( &ini, pLayer )
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FOREACH_CONST_Child( pNode, pLayer )
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{
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{
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if( strncmp(pLayer->m_sName, "Layer", 5) == 0 )
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if( strncmp(pLayer->m_sName, "Layer", 5) == 0 )
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vsLayerNames.push_back( pLayer->m_sName );
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vsLayerNames.push_back( pLayer->m_sName );
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@@ -47,7 +47,7 @@ void BGAnimation::AddLayersFromAniDir( const CString &_sAniDir, const IniFile& i
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FOREACH_CONST( CString, vsLayerNames, s )
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FOREACH_CONST( CString, vsLayerNames, s )
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{
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{
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const CString &sLayer = *s;
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const CString &sLayer = *s;
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const XNode* pKey = ini.GetChild( sLayer );
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const XNode* pKey = pNode->GetChild( sLayer );
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ASSERT( pKey );
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ASSERT( pKey );
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CString sImportDir;
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CString sImportDir;
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@@ -74,7 +74,7 @@ void BGAnimation::AddLayersFromAniDir( const CString &_sAniDir, const IniFile& i
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IniFile ini2;
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IniFile ini2;
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ini2.ReadFile( sPathToIni );
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ini2.ReadFile( sPathToIni );
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AddLayersFromAniDir( sImportDir, ini2 );
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AddLayersFromAniDir( sImportDir, &ini2 );
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}
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}
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else
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else
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{
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{
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@@ -108,7 +108,7 @@ void BGAnimation::LoadFromAniDir( const CString &_sAniDir )
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IniFile ini;
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IniFile ini;
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ini.ReadFile( sPathToIni );
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ini.ReadFile( sPathToIni );
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AddLayersFromAniDir( sAniDir, ini ); // TODO: Check for circular load
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AddLayersFromAniDir( sAniDir, &ini ); // TODO: Check for circular load
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XNode* pBGAnimation = ini.GetChild( "BGAnimation" );
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XNode* pBGAnimation = ini.GetChild( "BGAnimation" );
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XNode dummy;
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XNode dummy;
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@@ -6,7 +6,6 @@
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#include "ActorScroller.h"
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#include "ActorScroller.h"
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struct XNode;
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struct XNode;
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class IniFile;
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class BGAnimation : public ActorScrollerAutoDeleteChildren
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class BGAnimation : public ActorScrollerAutoDeleteChildren
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{
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{
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@@ -18,7 +17,7 @@ public:
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void LoadFromNode( const CString& sDir, const XNode* pNode );
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void LoadFromNode( const CString& sDir, const XNode* pNode );
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protected:
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protected:
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void AddLayersFromAniDir( const CString &_sAniDir, const IniFile& ini );
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void AddLayersFromAniDir( const CString &_sAniDir, const XNode *pNode );
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};
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};
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#endif
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#endif
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