SetEffectNone -> StopEffect
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@@ -364,7 +364,7 @@ void ScreenMapControllers::Refresh()
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if( bPulse )
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m_textMappedTo[p][b][s].SetEffectPulse( .5f, .5f, .6f );
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else
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m_textMappedTo[p][b][s].SetEffectNone();
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m_textMappedTo[p][b][s].StopEffect();
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}
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}
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}
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