SetEffectNone -> StopEffect
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@@ -85,7 +85,7 @@ void BeginnerHelper::ShowStepCircle( PlayerNumber pn, int CSTEP )
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case ST_DOWN: isc=3; break;
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}
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m_sStepCircle[pn][isc].SetEffectNone();
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m_sStepCircle[pn][isc].StopEffect();
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m_sStepCircle[pn][isc].SetZoom(2);
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m_sStepCircle[pn][isc].StopTweening();
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m_sStepCircle[pn][isc].BeginTweening((GAMESTATE->m_fCurBPS/3), TWEEN_LINEAR);
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@@ -312,7 +312,7 @@ void BeginnerHelper::Step( PlayerNumber pn, int CSTEP )
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break;
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}
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m_sFlash.SetEffectNone();
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m_sFlash.StopEffect();
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m_sFlash.StopTweening();
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m_sFlash.Sleep(GAMESTATE->m_fCurBPS /16);
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m_sFlash.SetDiffuseAlpha(1);
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