SetEffectNone -> StopEffect
This commit is contained in:
@@ -85,7 +85,7 @@ void BeginnerHelper::ShowStepCircle( PlayerNumber pn, int CSTEP )
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case ST_DOWN: isc=3; break;
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}
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m_sStepCircle[pn][isc].SetEffectNone();
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m_sStepCircle[pn][isc].StopEffect();
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m_sStepCircle[pn][isc].SetZoom(2);
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m_sStepCircle[pn][isc].StopTweening();
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m_sStepCircle[pn][isc].BeginTweening((GAMESTATE->m_fCurBPS/3), TWEEN_LINEAR);
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@@ -312,7 +312,7 @@ void BeginnerHelper::Step( PlayerNumber pn, int CSTEP )
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break;
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}
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m_sFlash.SetEffectNone();
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m_sFlash.StopEffect();
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m_sFlash.StopTweening();
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m_sFlash.Sleep(GAMESTATE->m_fCurBPS /16);
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m_sFlash.SetDiffuseAlpha(1);
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@@ -211,7 +211,7 @@ void DifficultyMeter::SetInternal( int iMeter, Difficulty dc, const CString &sDi
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if( iMeter > m_iGlowIfMeterGreaterThan )
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m_textFeet.SetEffectGlowShift();
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else
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m_textFeet.SetEffectNone();
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m_textFeet.StopEffect();
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}
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if( m_bShowMeter )
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@@ -22,7 +22,7 @@ void HoldJudgment::Reset()
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m_sprJudgment.SetDiffuse( RageColor(1,1,1,0) );
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m_sprJudgment.SetXY( 0, 0 );
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m_sprJudgment.StopTweening();
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m_sprJudgment.SetEffectNone();
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m_sprJudgment.StopEffect();
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}
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void HoldJudgment::SetHoldJudgment( HoldNoteScore hns )
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@@ -31,7 +31,7 @@ void Judgment::Reset()
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{
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m_sprJudgment.FinishTweening();
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m_sprJudgment.SetXY( 0, 0 );
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m_sprJudgment.SetEffectNone();
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m_sprJudgment.StopEffect();
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m_sprJudgment.SetHidden( true );
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}
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@@ -104,7 +104,7 @@ void MenuTimer::Update( float fDeltaTime )
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Stop();
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SCREENMAN->PostMessageToTopScreen( SM_MenuTimer, 0 );
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for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
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m_text[i].SetEffectNone();
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m_text[i].StopEffect();
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}
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}
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@@ -695,7 +695,7 @@ void OptionRow::UpdateEnabledDisabled()
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if( bThisRowHasFocusByAll )
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m_textItems[0]->SetEffectDiffuseShift( 1.0f, m_pParentType->COLOR_SELECTED, m_pParentType->COLOR_NOT_SELECTED );
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else
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m_textItems[0]->SetEffectNone();
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m_textItems[0]->StopEffect();
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}
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if( m_sprBullet->DestTweenState().diffuse[0] != color )
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@@ -364,7 +364,7 @@ void ScreenMapControllers::Refresh()
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if( bPulse )
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m_textMappedTo[p][b][s].SetEffectPulse( .5f, .5f, .6f );
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else
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m_textMappedTo[p][b][s].SetEffectNone();
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m_textMappedTo[p][b][s].StopEffect();
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}
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}
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}
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@@ -115,7 +115,7 @@ void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type,
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void ScreenPrompt::Change( int dir )
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{
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m_textAnswer[m_Answer].SetEffectNone();
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m_textAnswer[m_Answer].StopEffect();
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m_Answer = (PromptAnswer)(m_Answer+dir);
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ASSERT( m_Answer >= 0 && m_Answer < NUM_PROMPT_ANSWERS );
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@@ -780,8 +780,8 @@ float ScreenRanking::SetPage( PageToShow pts )
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}
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else
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{
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m_textNames[l].SetEffectNone();
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m_textScores[l].SetEffectNone();
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m_textNames[l].StopEffect();
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m_textScores[l].StopEffect();
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}
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}
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}
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@@ -831,8 +831,8 @@ float ScreenRanking::SetPage( PageToShow pts )
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}
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else
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{
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m_textNames[l].SetEffectNone();
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m_textScores[l].SetEffectNone();
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m_textNames[l].StopEffect();
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m_textScores[l].StopEffect();
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}
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}
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}
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@@ -214,7 +214,7 @@ void ScreenSelectCharacter::BeforeRowChange( PlayerNumber pn )
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{
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case CHOOSING_CPU_CHARACTER:
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case CHOOSING_HUMAN_CHARACTER:
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m_sprCardArrows[pnAffected].SetEffectNone();
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m_sprCardArrows[pnAffected].StopEffect();
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break;
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}
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}
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@@ -1308,12 +1308,12 @@ void ScreenSelectMusic::AfterStepsChange( const vector<PlayerNumber> &vpns )
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m_DifficultyIcon[pn].SetFromSteps( pn, pSteps );
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if( pSteps && pSteps->IsAutogen() )
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{
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m_AutoGenIcon[pn].SetEffectNone();
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m_AutoGenIcon[pn].StopEffect();
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m_AutoGenIcon[pn].SetDiffuse( RageColor(1,1,1,1) );
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}
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else
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{
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m_AutoGenIcon[pn].SetEffectNone();
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m_AutoGenIcon[pn].StopEffect();
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m_AutoGenIcon[pn].SetDiffuse( RageColor(1,1,1,0) );
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}
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m_DifficultyMeter[pn].SetFromGameState( pn );
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@@ -157,7 +157,7 @@ void ScreenSetTime::ChangeSelection( int iDirection )
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if( iDirection != 0 && m_Selection == OldSelection )
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return; // can't move any more
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m_textValue[OldSelection].SetEffectNone();
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m_textValue[OldSelection].StopEffect();
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m_textValue[m_Selection].SetEffectDiffuseShift( 1.f,
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RageColor(0.3f,0.3f,0.3f,1),
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RageColor(1,1,1,1) );
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