Transition away from Screen(sName), to Screen(); set the name just
before calling Init(). This will reduce the amount of repetitive boilerplate code for screens, allowing a screen to have no explicit ctor.
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@@ -25,6 +25,10 @@ void Screen::InitScreen( Screen *pScreen )
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pScreen->Init();
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}
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Screen::Screen()
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{
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}
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Screen::Screen( CString sName )
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{
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SetName( sName );
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