fix warning
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@@ -20,7 +20,8 @@ ActorFrameTexture::ActorFrameTexture()
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m_pRenderTarget = NULL;
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}
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ActorFrameTexture::ActorFrameTexture( const ActorFrameTexture &cpy )
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ActorFrameTexture::ActorFrameTexture( const ActorFrameTexture &cpy ):
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ActorFrame(cpy)
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{
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FAIL_M( "ActorFrameTexture copy not implemented" );
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}
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