Added: support for player options at evaluation-time
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@@ -136,4 +136,6 @@ void ScreenNetEvaluation::UpdateStats()
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int iNumDigits = (j==max_combo) ? MAX_COMBO_NUM_DIGITS : 4;
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m_textJudgeNumbers[j][m_pActivePlayer].SetText( ssprintf( "%*d", iNumDigits, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].tapScores[j] ) );
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}
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m_textPlayerOptions[NUM_PLAYERS].SetText( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].playerOptions );
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}
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