Added: support for player options at evaluation-time
This commit is contained in:
@@ -537,6 +537,8 @@ void NetworkSyncManager::ProcessInput()
|
||||
for (int j=0;j<NETNUMTAPSCORES;j++)
|
||||
for (int i=0;i<PlayersInPack; i++)
|
||||
m_EvalPlayerData[i].tapScores[j] = m_packet.Read2();
|
||||
for (int i=0;i<PlayersInPack;i++)
|
||||
m_EvalPlayerData[i].playerOptions = m_packet.ReadNT();
|
||||
SCREENMAN->SendMessageToTopScreen( SM_GotEval );
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user