Added: support for player options at evaluation-time

This commit is contained in:
Charles Lohr
2004-09-06 03:54:04 +00:00
parent 712b5fbca0
commit 1fd7483cdd
4 changed files with 7 additions and 0 deletions
+2
View File
@@ -537,6 +537,8 @@ void NetworkSyncManager::ProcessInput()
for (int j=0;j<NETNUMTAPSCORES;j++)
for (int i=0;i<PlayersInPack; i++)
m_EvalPlayerData[i].tapScores[j] = m_packet.Read2();
for (int i=0;i<PlayersInPack;i++)
m_EvalPlayerData[i].playerOptions = m_packet.ReadNT();
SCREENMAN->SendMessageToTopScreen( SM_GotEval );
}
break;