Use bFailed , not bFailedEarlier. That way, you can't get a Failed grade
in FailOff (that's what FailOff means: you can't fail). This also means you won't get an F if you bottom out in TwoPlayerRecovery; that's OK.
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@@ -137,7 +137,7 @@ Grade PlayerStageStats::GetGradeFromPercent( float fPercent )
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Grade PlayerStageStats::GetGrade() const
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{
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if( bFailedEarlier )
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if( bFailed )
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return Grade_Failed;
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/* XXX: This entire calculation should be in ScoreKeeper, but final evaluation
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