simplify
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@@ -46,7 +46,8 @@ void ScreenPlayerOptions::Init()
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m_sprOptionsMessage.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
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m_sprOptionsMessage.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
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m_sprOptionsMessage.SetZoom( 1 );
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m_sprOptionsMessage.SetZoom( 1 );
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
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//this->AddChild( &m_sprOptionsMessage ); // we have to draw this manually over the top of transitions
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m_sprOptionsMessage.SetDrawOrder( DRAW_ORDER_TRANSITIONS+1 );
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this->AddChild( &m_sprOptionsMessage );
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}
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}
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m_bAcceptedChoices = false;
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m_bAcceptedChoices = false;
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@@ -64,20 +65,8 @@ void ScreenPlayerOptions::Init()
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for( unsigned r=0; r<m_pRows.size(); r++ )
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for( unsigned r=0; r<m_pRows.size(); r++ )
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UpdateDisqualified( r, p );
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UpdateDisqualified( r, p );
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}
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}
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}
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void ScreenPlayerOptions::Update( float fDelta )
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this->SortByDrawOrder();
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{
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ScreenOptionsMaster::Update( fDelta );
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if( m_bAskOptionsMessage )
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m_sprOptionsMessage.Update( fDelta );
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}
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void ScreenPlayerOptions::DrawPrimitives()
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{
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ScreenOptionsMaster::DrawPrimitives();
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if( m_bAskOptionsMessage )
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m_sprOptionsMessage.Draw();
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}
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}
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@@ -12,8 +12,6 @@ public:
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ScreenPlayerOptions( CString sName );
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ScreenPlayerOptions( CString sName );
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virtual void Init();
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virtual void Init();
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virtual void Update( float fDelta );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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bool GetGoToOptions() const { return m_bGoToOptions; }
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bool GetGoToOptions() const { return m_bGoToOptions; }
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