Warps are properly templated.
Seven more to go I believe.
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@@ -53,6 +53,23 @@ bool FakeSegment::operator<( const FakeSegment &other ) const
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return false;
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}
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float WarpSegment::GetLength() const
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{
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return this->lengthBeats;
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}
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void WarpSegment::SetLength(const float b)
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{
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this->lengthBeats = b;
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}
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bool WarpSegment::operator<( const WarpSegment &other ) const
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{
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LTCOMPARE(GetRow());
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LTCOMPARE(GetLength());
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return false;
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}
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int TickcountSegment::GetTicks() const
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