Warps are properly templated.
Seven more to go I believe.
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@@ -113,9 +113,9 @@ static void WriteGlobalTags( RageFile &f, Song &out )
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{
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for( unsigned i=0; i < wSize; i++ )
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{
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int iRow = out.m_SongTiming.m_WarpSegments[i].m_iStartRow;
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int iRow = out.m_SongTiming.m_WarpSegments[i].GetRow();
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float fBPS = 60 / out.m_SongTiming.GetBPMAtRow(iRow);
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float fSkip = fBPS * out.m_SongTiming.m_WarpSegments[i].m_fLengthBeats;
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float fSkip = fBPS * out.m_SongTiming.m_WarpSegments[i].GetLength();
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StopSegment ss;
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ss.m_iStartRow = iRow;
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ss.m_fStopSeconds = -fSkip;
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