War on -Werror, part 12: explicit bool usage.

It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
This commit is contained in:
Jason Felds
2012-12-27 11:38:53 -05:00
parent bddbed7e7e
commit 1fc16698ba
46 changed files with 122 additions and 122 deletions
+1 -1
View File
@@ -459,7 +459,7 @@ void WheelBase::RebuildWheelItems( int iDist )
// find the first wheel item shown
iFirstVisibleIndex -= NUM_WHEEL_ITEMS/2;
ASSERT(data.size());
ASSERT(data.size() != 0);
wrap( iFirstVisibleIndex, data.size() );
// iIndex is now the index of the lowest WheelItem to draw