War on -Werror, part 12: explicit bool usage.
It may save a few cycles, but it's best to be explicit on boolean operations, especially with ASSERT.
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+8
-8
@@ -43,8 +43,8 @@ void StageStats::AssertValid( PlayerNumber pn ) const
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if( m_vpPlayedSongs[0] )
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CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() );
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ASSERT( m_player[pn].m_iStepsPlayed > 0 );
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ASSERT( m_player[pn].m_vpPossibleSteps.size() );
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ASSERT( m_player[pn].m_vpPossibleSteps[0] );
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ASSERT( m_player[pn].m_vpPossibleSteps.size() != 0 );
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ASSERT( m_player[pn].m_vpPossibleSteps[0] != NULL );
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ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
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ASSERT( m_pStyle != NULL );
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ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("Invalid Difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) );
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@@ -58,8 +58,8 @@ void StageStats::AssertValid( MultiPlayer pn ) const
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ASSERT( m_vpPossibleSongs.size() != 0 );
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if( m_vpPlayedSongs[0] )
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CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() );
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ASSERT( m_multiPlayer[pn].m_vpPossibleSteps.size() );
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ASSERT( m_multiPlayer[pn].m_vpPossibleSteps[0] );
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ASSERT( m_multiPlayer[pn].m_vpPossibleSteps.size() != 0 );
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ASSERT( m_multiPlayer[pn].m_vpPossibleSteps[0] != NULL );
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ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
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ASSERT( m_pStyle != NULL );
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ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) );
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@@ -239,14 +239,14 @@ void StageStats::FinalizeScores( bool bSummary )
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{
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// Save this stage to recent scores
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Course* pCourse = GAMESTATE->m_pCurCourse;
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ASSERT( pCourse );
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ASSERT( pCourse != NULL );
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Trail* pTrail = GAMESTATE->m_pCurTrail[p];
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PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
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}
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else
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{
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ASSERT( pSteps );
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ASSERT( pSteps != NULL );
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PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
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}
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@@ -272,9 +272,9 @@ void StageStats::FinalizeScores( bool bSummary )
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else if( GAMESTATE->IsCourseMode() )
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{
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Course* pCourse = GAMESTATE->m_pCurCourse;
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ASSERT( pCourse );
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ASSERT( pCourse != NULL );
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Trail *pTrail = GAMESTATE->m_pCurTrail[p];
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ASSERT( pTrail );
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ASSERT( pTrail != NULL );
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pHSL = &pProfile->GetCourseHighScoreList( pCourse, pTrail );
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}
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else
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