War on -Werror, part 12: explicit bool usage.

It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
This commit is contained in:
Jason Felds
2012-12-27 11:38:53 -05:00
parent bddbed7e7e
commit 1fc16698ba
46 changed files with 122 additions and 122 deletions
+8 -8
View File
@@ -43,8 +43,8 @@ void StageStats::AssertValid( PlayerNumber pn ) const
if( m_vpPlayedSongs[0] )
CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() );
ASSERT( m_player[pn].m_iStepsPlayed > 0 );
ASSERT( m_player[pn].m_vpPossibleSteps.size() );
ASSERT( m_player[pn].m_vpPossibleSteps[0] );
ASSERT( m_player[pn].m_vpPossibleSteps.size() != 0 );
ASSERT( m_player[pn].m_vpPossibleSteps[0] != NULL );
ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
ASSERT( m_pStyle != NULL );
ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("Invalid Difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) );
@@ -58,8 +58,8 @@ void StageStats::AssertValid( MultiPlayer pn ) const
ASSERT( m_vpPossibleSongs.size() != 0 );
if( m_vpPlayedSongs[0] )
CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() );
ASSERT( m_multiPlayer[pn].m_vpPossibleSteps.size() );
ASSERT( m_multiPlayer[pn].m_vpPossibleSteps[0] );
ASSERT( m_multiPlayer[pn].m_vpPossibleSteps.size() != 0 );
ASSERT( m_multiPlayer[pn].m_vpPossibleSteps[0] != NULL );
ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
ASSERT( m_pStyle != NULL );
ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) );
@@ -239,14 +239,14 @@ void StageStats::FinalizeScores( bool bSummary )
{
// Save this stage to recent scores
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse );
ASSERT( pCourse != NULL );
Trail* pTrail = GAMESTATE->m_pCurTrail[p];
PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
}
else
{
ASSERT( pSteps );
ASSERT( pSteps != NULL );
PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
}
@@ -272,9 +272,9 @@ void StageStats::FinalizeScores( bool bSummary )
else if( GAMESTATE->IsCourseMode() )
{
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse );
ASSERT( pCourse != NULL );
Trail *pTrail = GAMESTATE->m_pCurTrail[p];
ASSERT( pTrail );
ASSERT( pTrail != NULL );
pHSL = &pProfile->GetCourseHighScoreList( pCourse, pTrail );
}
else