War on -Werror, part 12: explicit bool usage.

It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
This commit is contained in:
Jason Felds
2012-12-27 11:38:53 -05:00
parent bddbed7e7e
commit 1fc16698ba
46 changed files with 122 additions and 122 deletions
+1 -1
View File
@@ -140,7 +140,7 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
else // a Steps
{
Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
ASSERT( pSteps );
ASSERT( pSteps != NULL );
const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType( pSteps->m_StepsType );
GAMESTATE->SetCurrentStyle( pStyle );
// do base behavior