War on -Werror, part 12: explicit bool usage.

It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
This commit is contained in:
Jason Felds
2012-12-27 11:38:53 -05:00
parent bddbed7e7e
commit 1fc16698ba
46 changed files with 122 additions and 122 deletions
+1 -1
View File
@@ -1135,7 +1135,7 @@ bool ScreenOptions::MoveRowRelative( PlayerNumber pn, int iDir, bool bRepeat )
//LOG->Trace( "MoveRowRelative(pn %i, dir %i, rep %i)", pn, iDir, bRepeat );
int iDest = -1;
ASSERT( m_pRows.size() );
ASSERT( m_pRows.size() != 0 );
for( int r=1; r<(int)m_pRows.size(); r++ )
{
int iDelta = r*iDir;