War on -Werror, part 12: explicit bool usage.

It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
This commit is contained in:
Jason Felds
2012-12-27 11:38:53 -05:00
parent bddbed7e7e
commit 1fc16698ba
46 changed files with 122 additions and 122 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ void ScreenNameEntryTraditional::Init()
ss.m_vpPossibleSongs = ss.m_vpPlayedSongs;
ss.m_pStyle = GAMESTATE->GetCurrentStyle();
ss.m_playMode = GAMESTATE->m_PlayMode;
ASSERT( ss.m_vpPlayedSongs[0]->GetAllSteps().size() );
ASSERT( ss.m_vpPlayedSongs[0]->GetAllSteps().size() != 0 );
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
FOREACH_PlayerNumber( p )