War on -Werror, part 12: explicit bool usage.

It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
This commit is contained in:
Jason Felds
2012-12-27 11:38:53 -05:00
parent bddbed7e7e
commit 1fc16698ba
46 changed files with 122 additions and 122 deletions
+2 -2
View File
@@ -152,7 +152,7 @@ void ScreenJukebox::SetSong()
FOREACH_PlayerNumber( p )
{
GAMESTATE->m_pCurTrail[p].Set( lCourse->GetTrail( GAMESTATE->GetCurrentStyle()->m_StepsType ) );
ASSERT( GAMESTATE->m_pCurTrail[p] );
ASSERT( GAMESTATE->m_pCurTrail[p] != NULL );
}
}
}
@@ -172,7 +172,7 @@ ScreenJukebox::ScreenJukebox()
void ScreenJukebox::Init()
{
// ScreenJukeboxMenu must set this
ASSERT( GAMESTATE->GetCurrentStyle() );
ASSERT( GAMESTATE->GetCurrentStyle() != NULL );
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
SetSong();