War on -Werror, part 12: explicit bool usage.

It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
This commit is contained in:
Jason Felds
2012-12-27 11:38:53 -05:00
parent bddbed7e7e
commit 1fc16698ba
46 changed files with 122 additions and 122 deletions
+2 -2
View File
@@ -15,8 +15,8 @@ ScreenGameplayLesson::ScreenGameplayLesson()
void ScreenGameplayLesson::Init()
{
ASSERT( GAMESTATE->GetCurrentStyle() );
ASSERT( GAMESTATE->m_pCurSong );
ASSERT( GAMESTATE->GetCurrentStyle() != NULL );
ASSERT( GAMESTATE->m_pCurSong != NULL );
/* Now that we've set up, init the base class. */
ScreenGameplayNormal::Init();