War on -Werror, part 12: explicit bool usage.
It may save a few cycles, but it's best to be explicit on boolean operations, especially with ASSERT.
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@@ -175,7 +175,7 @@ void NoteField::Load(
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int iDrawDistanceAfterTargetsPixels,
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int iDrawDistanceBeforeTargetsPixels )
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{
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ASSERT( pNoteData );
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ASSERT( pNoteData != NULL );
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m_pNoteData = pNoteData;
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m_iDrawDistanceAfterTargetsPixels = iDrawDistanceAfterTargetsPixels;
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m_iDrawDistanceBeforeTargetsPixels = iDrawDistanceBeforeTargetsPixels;
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@@ -915,7 +915,7 @@ void NoteField::DrawPrimitives()
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if( GAMESTATE->IsEditing() && pTiming != NULL )
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{
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ASSERT(GAMESTATE->m_pCurSong);
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ASSERT(GAMESTATE->m_pCurSong != NULL);
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const TimingData &timing = *pTiming;
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