War on -Werror, part 12: explicit bool usage.

It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
This commit is contained in:
Jason Felds
2012-12-27 11:38:53 -05:00
parent bddbed7e7e
commit 1fc16698ba
46 changed files with 122 additions and 122 deletions
+8 -8
View File
@@ -278,7 +278,7 @@ void GameState::Reset()
FOREACH_PlayerNumber( pn )
UnjoinPlayer( pn );
ASSERT( THEME );
ASSERT( THEME != NULL );
m_timeGameStarted.SetZero();
SetCurrentStyle( NULL );
@@ -339,7 +339,7 @@ void GameState::Reset()
m_pCurCharacters[p] = CHARMAN->GetRandomCharacter();
else
m_pCurCharacters[p] = CHARMAN->GetDefaultCharacter();
ASSERT( m_pCurCharacters[p] );
ASSERT( m_pCurCharacters[p] != NULL );
}
m_bTemporaryEventMode = false;
@@ -626,7 +626,7 @@ int GameState::GetNumStagesMultiplierForSong( const Song* pSong )
{
int iNumStages = 1;
ASSERT( pSong );
ASSERT( pSong != NULL );
if( pSong->IsMarathon() )
iNumStages *= 3;
if( pSong->IsLong() )
@@ -1458,7 +1458,7 @@ void GameState::GetAllUsedNoteSkins( vector<RString> &out ) const
if( IsCourseMode() )
{
const Trail *pTrail = m_pCurTrail[pn];
ASSERT( pTrail );
ASSERT( pTrail != NULL );
FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
{
@@ -1587,11 +1587,11 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
SongAndSteps sas;
ASSERT( !STATSMAN->m_vPlayedStageStats[i].m_vpPlayedSongs.empty() );
sas.pSong = STATSMAN->m_vPlayedStageStats[i].m_vpPlayedSongs[0];
ASSERT( sas.pSong );
ASSERT( sas.pSong != NULL );
if( STATSMAN->m_vPlayedStageStats[i].m_player[pn].m_vpPossibleSteps.empty() )
continue;
sas.pSteps = STATSMAN->m_vPlayedStageStats[i].m_player[pn].m_vpPossibleSteps[0];
ASSERT( sas.pSteps );
ASSERT( sas.pSteps != NULL );
vSongAndSteps.push_back( sas );
}
CHECKPOINT;
@@ -1729,9 +1729,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
{
CHECKPOINT;
Course* pCourse = m_pCurCourse;
ASSERT( pCourse );
ASSERT( pCourse != NULL );
Trail *pTrail = m_pCurTrail[pn];
ASSERT( pTrail );
ASSERT( pTrail != NULL );
CourseDifficulty cd = pTrail->m_CourseDifficulty;
// Find Machine Records