War on -Werror, part 12: explicit bool usage.
It may save a few cycles, but it's best to be explicit on boolean operations, especially with ASSERT.
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@@ -46,7 +46,7 @@ void AttackDisplay::Init( const PlayerState* pPlayerState )
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for( int al=0; al<NUM_ATTACK_LEVELS; al++ )
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{
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const Character *ch = GAMESTATE->m_pCurCharacters[pn];
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ASSERT( ch );
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ASSERT( ch != NULL );
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const RString* asAttacks = ch->m_sAttacks[al];
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for( int att = 0; att < NUM_ATTACKS_PER_LEVEL; ++att )
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attacks.insert( asAttacks[att] );
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