Feature: Allow user to specify Server:Port (insted of forcing user to 8765)
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@@ -108,20 +108,36 @@ void NetworkSyncManager::CloseConnection()
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void NetworkSyncManager::PostStartUp(const CString& ServerIP)
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{
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CString sAddress;
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int iPort;
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int cLoc = ServerIP.Find( ":" );
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if ( ServerIP.Find( ":" ) > 0 )
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{
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iPort = atoi( ServerIP.substr( cLoc + 1 ).c_str() );
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sAddress = ServerIP.substr( 0, cLoc );
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}
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else
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{
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iPort = 8765;
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sAddress = ServerIP;
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}
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LOG->Info( "Attempting to connect to: %s, Port: %d", sAddress.c_str(), iPort );
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CloseConnection();
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if( ServerIP!="LISTEN" )
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{
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if( !Connect(ServerIP.c_str(), 8765) )
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if( !Connect(sAddress.c_str(), iPort) )
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{
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m_startupStatus = 2;
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LOG->Warn( "Network Sync Manager failed to connect" );
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return;
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}
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}
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else
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{
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if( !Listen(8765) )
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if( !Listen(iPort) )
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{
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m_startupStatus = 2;
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LOG->Warn( "Listen() failed" );
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@@ -219,8 +235,6 @@ void NetworkSyncManager::StartUp()
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bool NetworkSyncManager::Connect(const CString& addy, unsigned short port)
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{
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LOG->Info("Beginning to connect");
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if (port != 8765)
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return false;
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NetPlayerClient->create(); // Initilize Socket
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useSMserver = NetPlayerClient->connect(addy, port);
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@@ -235,13 +249,6 @@ bool NetworkSyncManager::Connect(const CString& addy, unsigned short port)
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bool NetworkSyncManager::Listen(unsigned short port)
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{
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LOG->Info("Beginning to Listen");
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if (port != 8765)
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return false;
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//Make sure using port 8765
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//This may change in future versions
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//It is this way now for protocol's purpose.
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//If there is a new protocol developed down the road
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EzSockets * EZListener = new EzSockets;
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