per-screen RepeatRate, RepeatDelay
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@@ -33,6 +33,8 @@ bool Screen::SortMessagesByDelayRemaining( const Screen::QueuedScreenMessage &m1
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void Screen::Init()
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{
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ALLOW_OPERATOR_MENU_BUTTON.Load( m_sName, "AllowOperatorMenuButton" );
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REPEAT_RATE.Load( m_sName, "RepeatRate" );
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REPEAT_DELAY.Load( m_sName, "RepeatDelay" );
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SetFOV( 0 );
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@@ -195,6 +197,17 @@ void Screen::HandleScreenMessage( const ScreenMessage SM )
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else
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SCREENMAN->SetNewScreen( SM == SM_GoToNextScreen? GetNextScreen():GetPrevScreen() );
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}
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else if( SM == SM_GainFocus )
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{
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if( REPEAT_RATE != -1.0f )
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INPUTFILTER->SetRepeatRate( REPEAT_RATE );
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if( REPEAT_DELAY != -1.0f )
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INPUTFILTER->SetRepeatDelay( REPEAT_DELAY );
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}
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else if( SM == SM_LoseFocus )
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{
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INPUTFILTER->ResetRepeatRate();
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}
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}
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RString Screen::GetNextScreen() const
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