think MUSIC_SECONDS_INVALID isn't needed now
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@@ -341,7 +341,7 @@ const float GameState::MUSIC_SECONDS_INVALID = -5000.0f;
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void GameState::ResetMusicStatistics()
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void GameState::ResetMusicStatistics()
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{
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{
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m_fMusicSeconds = MUSIC_SECONDS_INVALID;
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m_fMusicSeconds = 0; // MUSIC_SECONDS_INVALID;
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m_fSongBeat = 0;
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m_fSongBeat = 0;
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m_fCurBPS = 10;
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m_fCurBPS = 10;
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m_bFreeze = false;
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m_bFreeze = false;
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