const safety

This commit is contained in:
Glenn Maynard
2002-08-22 22:59:19 +00:00
parent 9881034aae
commit 1fa18136f5
5 changed files with 11 additions and 10 deletions
+3 -3
View File
@@ -18,7 +18,7 @@
#include "GameState.h"
void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber p, NoteData* pOriginal, NoteData* pNoteDataOut )
void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber p, const NoteData* pOriginal, NoteData* pNoteDataOut )
{
int iNewToOriginalTrack[MAX_COLS_PER_PLAYER];
for( int col=0; col<m_iColsPerPlayer; col++ )
@@ -33,14 +33,14 @@ void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber p, NoteData* pOrigin
}
GameInput StyleDef::StyleInputToGameInput( const StyleInput StyleI )
GameInput StyleDef::StyleInputToGameInput( const StyleInput StyleI ) const
{
GameController c = m_ColumnInfo[StyleI.player][StyleI.col].controller;
GameButton b = m_ColumnInfo[StyleI.player][StyleI.col].button;
return GameInput( c, b );
};
StyleInput StyleDef::GameInputToStyleInput( const GameInput &GameI )
StyleInput StyleDef::GameInputToStyleInput( const GameInput &GameI ) const
{
StyleInput SI;