split out GameLoop ...

This commit is contained in:
Glenn Maynard
2005-07-13 00:49:22 +00:00
parent 8e971717c3
commit 1f9b40ca23
+2 -8
View File
@@ -66,6 +66,7 @@
#include "NetworkSyncManager.h"
#include "MessageManager.h"
#include "StatsManager.h"
#include "GameLoop.h"
#if defined(XBOX)
#include "Archutils/Xbox/VirtualMemory.h"
@@ -81,7 +82,6 @@ int g_argc = 0;
char **g_argv = NULL;
static bool g_bHasFocus = true;
static bool g_bQuitting = false;
void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame );
@@ -270,11 +270,6 @@ void HandleException( CString error )
exit(1);
}
void ExitGame()
{
g_bQuitting = true;
}
void ResetGame()
{
GAMESTATE->Reset();
@@ -314,7 +309,6 @@ void ResetGame()
}
}
static void GameLoop();
static bool ChangeAppPri()
{
@@ -1384,7 +1378,7 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
return false;
}
static void HandleInputEvents(float fDeltaTime)
void HandleInputEvents(float fDeltaTime)
{
INPUTFILTER->Update( fDeltaTime );