fix GameManager::IsGameEnabled
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@@ -2934,9 +2934,9 @@ const Game* GameManager::GetGameFromIndex( int index )
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bool GameManager::IsGameEnabled( const Game *pGame )
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bool GameManager::IsGameEnabled( const Game *pGame )
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{
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{
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CStringArray asNoteSkins;
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CStringArray asNoteSkins;
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NOTESKIN->GetNoteSkinNames( pGame, asNoteSkins );
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NOTESKIN->GetNoteSkinNames( pGame, asNoteSkins, false ); /* don't omit default */
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for( unsigned i = 0; i < asNoteSkins.size(); ++i )
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for( unsigned i = 0; i < asNoteSkins.size(); ++i )
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if( asNoteSkins[i].CompareNoCase("default") )
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if( !asNoteSkins[i].CompareNoCase("default") )
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return true;
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return true;
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return false;
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return false;
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