From 1f56e7dfef414f283c597b57e06478897c6bb264 Mon Sep 17 00:00:00 2001 From: Charles Lohr Date: Tue, 1 Feb 2005 06:49:44 +0000 Subject: [PATCH] Change: Allow user to have custom keymappings and still chat. --- stepmania/src/ScreenNetSelectBase.cpp | 2 ++ stepmania/src/ScreenNetSelectBase.h | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ScreenNetSelectBase.cpp b/stepmania/src/ScreenNetSelectBase.cpp index d82eec8fb2..01bb9447f7 100644 --- a/stepmania/src/ScreenNetSelectBase.cpp +++ b/stepmania/src/ScreenNetSelectBase.cpp @@ -163,6 +163,8 @@ void ScreenNetSelectBase::Input( const DeviceInput& DeviceI, const InputEventTyp m_sTextInput += c; UpdateTextInput(); } + if( c >= ' ' ) + return; break; } Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler diff --git a/stepmania/src/ScreenNetSelectBase.h b/stepmania/src/ScreenNetSelectBase.h index d118d9167e..76988a64ff 100644 --- a/stepmania/src/ScreenNetSelectBase.h +++ b/stepmania/src/ScreenNetSelectBase.h @@ -13,7 +13,7 @@ class ScreenNetSelectBase : public ScreenWithMenuElements public: ScreenNetSelectBase( const CString& sName ); - virtual void Input( const DeviceInput& DeviceI, const InputEventType type, + void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput& GameI, const MenuInput& MenuI, const StyleInput& StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM );