simplify: add SetInputMode, like SetNavigation (rest of commit coming)

This commit is contained in:
Glenn Maynard
2005-07-15 03:28:09 +00:00
parent 84f85f086c
commit 1f3ac4613c
8 changed files with 13 additions and 11 deletions
+3 -4
View File
@@ -96,8 +96,9 @@ ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sCla
{
m_fLockInputSecs = 0.0001f; // always lock for a tiny amount of time so that we throw away any queued inputs during the load.
// This can be overridden in a derived Init().
// These can be overridden in a derived Init().
m_OptionsNavigation = PREFSMAN->m_bArcadeOptionsNavigation? NAV_THREE_KEY:NAV_FIVE_KEY;
m_InputMode = INPUTMODE_SHARE_CURSOR;
LOG->Trace( "ScreenOptions::ScreenOptions()" );
}
@@ -184,14 +185,12 @@ void ScreenOptions::LoadOptionIcon( PlayerNumber pn, int iRow, CString sText )
m_pRows[iRow]->LoadOptionIcon( pn, sText );
}
void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &vDefs, const vector<OptionRowHandler*> &vHands )
void ScreenOptions::InitMenu( const vector<OptionRowDefinition> &vDefs, const vector<OptionRowHandler*> &vHands )
{
LOG->Trace( "ScreenOptions::Set()" );
ASSERT( vDefs.size() == vHands.size() );
m_InputMode = im;
for( unsigned r=0; r<vDefs.size(); r++ ) // foreach row
{
m_pRows.push_back( new OptionRow() );