more of the same
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@@ -812,7 +812,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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{
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case DIK_F9: fOffsetDelta = -0.025f; break;
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case DIK_F10: fOffsetDelta = +0.025f; break;
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default: ASSERT(0);
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default: ASSERT(0); return;
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}
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if( type == IET_FAST_REPEAT )
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fOffsetDelta *= 10;
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@@ -838,7 +838,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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{
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case DIK_F11: fOffsetDelta = -0.02f; break;
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case DIK_F12: fOffsetDelta = +0.02f; break;
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default: ASSERT(0);
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default: ASSERT(0); return;
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}
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if( type == IET_FAST_REPEAT )
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fOffsetDelta *= 10;
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