fix Various showed as BPM for some courses with <= MAX_COURSE_ENTRIES_BEFORE_VARIOUS
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@@ -92,13 +92,6 @@ void BPMDisplay::SetBPMRange( const DisplayBpms &bpms )
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const vector<float> &BPMS = bpms.vfBpms;
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if( (int) BPMS.size() > MAX_COURSE_ENTRIES_BEFORE_VARIOUS )
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{
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m_BPMS.push_back( -1 );
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m_textBPM.SetText( "Various" );
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return;
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}
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bool AllIdentical = true;
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for( unsigned i = 0; i < BPMS.size(); ++i )
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{
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@@ -181,7 +174,7 @@ void BPMDisplay::NoBPM()
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m_sprLabel->SetDiffuse( NORMAL_COLOR );
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}
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void BPMDisplay::SetBPM( const Song* pSong )
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void BPMDisplay::SetBpmFromSong( const Song* pSong )
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{
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ASSERT( pSong );
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switch( pSong->m_DisplayBPMType )
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@@ -203,7 +196,7 @@ void BPMDisplay::SetBPM( const Song* pSong )
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}
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}
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void BPMDisplay::SetBPM( const Course* pCourse )
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void BPMDisplay::SetBpmFromCourse( const Course* pCourse )
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{
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ASSERT( pCourse );
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@@ -218,13 +211,20 @@ void BPMDisplay::SetBPM( const Course* pCourse )
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m_fCycleTime = 0.2f;
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}
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void BPMDisplay::SetBPM( float fBPM )
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void BPMDisplay::SetConstantBpm( float fBPM )
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{
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DisplayBpms bpms;
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bpms.Add( fBPM );
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SetBPMRange( bpms );
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}
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void BPMDisplay::SetVarious()
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{
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m_BPMS.clear();
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m_BPMS.push_back( -1 );
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m_textBPM.SetText( "Various" );
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}
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void BPMDisplay::DrawPrimitives()
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{
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ActorFrame::DrawPrimitives();
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@@ -20,11 +20,12 @@ public:
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void Load();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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void SetBPM( const Song* pSong );
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void SetBPM( const Course* pCourse );
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void SetBPM( float fBPM );
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void SetBpmFromSong( const Song* pSong );
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void SetBpmFromCourse( const Course* pCourse );
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void SetConstantBpm( float fBPM );
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void CycleRandomly();
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void NoBPM();
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void SetVarious();
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protected:
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float GetActiveBPM() const;
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@@ -1579,7 +1579,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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if( m_fLastBPS != GAMESTATE->m_fCurBPS && !m_BPMDisplay.GetHidden() )
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{
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m_fLastBPS = GAMESTATE->m_fCurBPS;
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m_BPMDisplay.SetBPM( GAMESTATE->m_fCurBPS * 60.0f );
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m_BPMDisplay.SetConstantBpm( GAMESTATE->m_fCurBPS * 60.0f );
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}
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//
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@@ -485,7 +485,7 @@ void ScreenNetSelectMusic::MusicChanged()
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UpdateDifficulties( pn );
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return;
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}
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m_BPMDisplay.SetBPM( GAMESTATE->m_pCurSong );
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m_BPMDisplay.SetBpmFromSong( GAMESTATE->m_pCurSong );
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FOREACH_EnabledPlayer (pn)
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{
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@@ -324,7 +324,17 @@ CString ScreenOptions::GetExplanationTitle( int iRow ) const
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// HACK: tack the BPM onto the name of the speed line
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if( sLineName.CompareNoCase("speed")==0 )
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{
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if( SHOW_BPM_IN_SPEED_TITLE )
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bool bShowBpmInSpeedTitle = SHOW_BPM_IN_SPEED_TITLE;
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if( GAMESTATE->m_pCurCourse )
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{
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Trail* pTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
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const int iNumCourseEntries = pTrail->m_vEntries.size();
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if( iNumCourseEntries > MAX_COURSE_ENTRIES_BEFORE_VARIOUS )
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bShowBpmInSpeedTitle = false;
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}
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if( bShowBpmInSpeedTitle )
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{
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DisplayBpms bpms;
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if( GAMESTATE->m_pCurSong )
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@@ -341,9 +351,7 @@ CString ScreenOptions::GetExplanationTitle( int iRow ) const
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pTrail->GetDisplayBpms( bpms );
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}
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if( (int) bpms.vfBpms.size() > MAX_COURSE_ENTRIES_BEFORE_VARIOUS )
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{} // add nothing
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else if( bpms.IsSecret() )
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if( bpms.IsSecret() )
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sTitle += ssprintf( " (??" "?)" ); /* split so gcc doesn't think this is a trigraph */
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else if( bpms.BpmIsConstant() )
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sTitle += ssprintf( " (%.0f)", bpms.GetMin() );
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@@ -1510,7 +1510,7 @@ void ScreenSelectMusic::AfterMusicChange()
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}
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else
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{
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m_BPMDisplay.SetBPM( pSong );
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m_BPMDisplay.SetBpmFromSong( pSong );
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}
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g_sCDTitlePath = pSong->GetCDTitlePath();
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@@ -1636,7 +1636,10 @@ void ScreenSelectMusic::AfterMusicChange()
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if( g_sBannerPath.empty() )
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m_Banner.LoadFallback();
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m_BPMDisplay.SetBPM( pCourse );
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if( (int)pTrail->m_vEntries.size() > MAX_COURSE_ENTRIES_BEFORE_VARIOUS )
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m_BPMDisplay.SetVarious();
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else
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m_BPMDisplay.SetBpmFromCourse( pCourse );
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m_DifficultyDisplay.UnsetDifficulties();
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