use INPUTMAPPER->CheckForChangedInputDevicesAndRemap

This commit is contained in:
Glenn Maynard
2005-12-19 07:22:36 +00:00
parent 06d3eb564b
commit 1eea2fce19
+4 -1
View File
@@ -15,6 +15,7 @@
#include "MemoryCardManager.h" #include "MemoryCardManager.h"
#include "ScreenManager.h" #include "ScreenManager.h"
#include "InputFilter.h" #include "InputFilter.h"
#include "InputMapper.h"
#include "RageFileManager.h" #include "RageFileManager.h"
#include "LightsManager.h" #include "LightsManager.h"
#include "NetworkSyncManager.h" #include "NetworkSyncManager.h"
@@ -101,7 +102,9 @@ void GameLoop()
if( INPUTMAN->DevicesChanged() ) if( INPUTMAN->DevicesChanged() )
{ {
INPUTMAN->LoadDrivers(); INPUTMAN->LoadDrivers();
StepMania::CheckForChangedInputDevicesAndRemap(); CString sMessage;
if( INPUTMAPPER->CheckForChangedInputDevicesAndRemap(sMessage) )
SCREENMAN->SystemMessage( sMessage );
} }
LIGHTSMAN->Update( fDeltaTime ); LIGHTSMAN->Update( fDeltaTime );