use INPUTMAPPER->CheckForChangedInputDevicesAndRemap
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@@ -15,6 +15,7 @@
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#include "MemoryCardManager.h"
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#include "MemoryCardManager.h"
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#include "ScreenManager.h"
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#include "ScreenManager.h"
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#include "InputFilter.h"
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#include "InputFilter.h"
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#include "InputMapper.h"
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#include "RageFileManager.h"
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#include "RageFileManager.h"
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#include "LightsManager.h"
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#include "LightsManager.h"
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#include "NetworkSyncManager.h"
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#include "NetworkSyncManager.h"
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@@ -101,7 +102,9 @@ void GameLoop()
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if( INPUTMAN->DevicesChanged() )
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if( INPUTMAN->DevicesChanged() )
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{
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{
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INPUTMAN->LoadDrivers();
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INPUTMAN->LoadDrivers();
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StepMania::CheckForChangedInputDevicesAndRemap();
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CString sMessage;
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if( INPUTMAPPER->CheckForChangedInputDevicesAndRemap(sMessage) )
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SCREENMAN->SystemMessage( sMessage );
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}
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}
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LIGHTSMAN->Update( fDeltaTime );
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LIGHTSMAN->Update( fDeltaTime );
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